Ashtear@lemmy.zip to World of JRPG's@lemmy.zipEnglish · 4 days agoThe original Final Fantasy Tactics was built around one non-negotiable requirement: 60 fpsautomaton-media.comexternal-linkmessage-square4linkfedilinkarrow-up128arrow-down12file-text
arrow-up126arrow-down1external-linkThe original Final Fantasy Tactics was built around one non-negotiable requirement: 60 fpsautomaton-media.comAshtear@lemmy.zip to World of JRPG's@lemmy.zipEnglish · 4 days agomessage-square4linkfedilinkfile-text
minus-squareotp@sh.itjust.workslinkfedilinkEnglisharrow-up7·4 days agoI had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
minus-squareDefault Username@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·edit-24 days agoLol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.
minus-squareAlexstarfire@lemmy.worldlinkfedilinkEnglisharrow-up5·4 days agoDid they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.
I had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.
Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.