Headset Tech Specs*

General

Processor

4 nm Snapdragon® 8 Gen 3 Architecture: ARM64

RAM

16GB Unified LPDDR5X RAM

Storage

256GB / 1TB UFS storage options

microSD card slot for expanded storage

Power

Rechargeable 21.6 Wh Li-ion battery

One USB-C 2.0 port in the rear, for charging and data

Charge with USB-C, 45W

Modular Headstrap

Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g

Core module can be separated from headstrap, for other headstrap solutions.

Display and Optics

Display

2160 x 2160 LCD (per eye)

72-144Hz refresh rate (144Hz experimental)

Optics

Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees)

IPD target range

60mm - 70mm

Eye glasses max width

140mm

Cameras and Tracking

Tracking

Inside-out camera based tracking

Cameras

4x outward facing monochrome cameras for controller and headset tracking

2x interior cameras for eye tracking and foveated streaming

Passthrough

Monochrome passthrough via outward facing cameras

Low-light support

IR illuminators for tracking and passthrough in dark environments

Expansion

User accessible front expansion port

Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

Connectivity

Wi-Fi

Wi-Fi 7, 2x2

Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming

Wireless Adapter

Wireless adapter included in the box

Wi-Fi 6E (6GHz)

Provides direct, low-latency link between headset and PC

Bluetooth

Bluetooth 5.3

Audio

Speakers

Dual speaker drivers per ear, integrated into headstrap

Microphone

Dual microphone array

Size and Weight

Size

175mm x 95mm x 110mm (core module + facial interface)

Weight

440 g - core module + headstrap

185 g - core module

Software

Operating System

SteamOS 3 (Arch-based)

Desktop

KDE Plasma

  • Natanael@slrpnk.net
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 days ago

    I’m not concerned about the core OS. The driver situation is moderately uncertain (a whole lot of components that could have open source drivers, but which ALL need to be configured just right to work well). It’s certain stuff on top, especially Steam Input for handling inputs, which I’m concerned about. Removing all proprietary code would probably leave it usable but very inconvenient to use.