- cross-posted to:
- linux@programming.dev
- hackernews@lemmy.bestiver.se
- cross-posted to:
- linux@programming.dev
- hackernews@lemmy.bestiver.se
Headset Tech Specs*
General
Processor
4 nm Snapdragon® 8 Gen 3 Architecture: ARM64
RAM
16GB Unified LPDDR5X RAM
Storage
256GB / 1TB UFS storage options
microSD card slot for expanded storage
Power
Rechargeable 21.6 Wh Li-ion battery
One USB-C 2.0 port in the rear, for charging and data
Charge with USB-C, 45W
Modular Headstrap
Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g
Core module can be separated from headstrap, for other headstrap solutions.
Display and Optics
Display
2160 x 2160 LCD (per eye)
72-144Hz refresh rate (144Hz experimental)
Optics
Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees)
IPD target range
60mm - 70mm
Eye glasses max width
140mm
Cameras and Tracking
Tracking
Inside-out camera based tracking
Cameras
4x outward facing monochrome cameras for controller and headset tracking
2x interior cameras for eye tracking and foveated streaming
Passthrough
Monochrome passthrough via outward facing cameras
Low-light support
IR illuminators for tracking and passthrough in dark environments
Expansion
User accessible front expansion port
Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)
Connectivity
Wi-Fi
Wi-Fi 7, 2x2
Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming
Wireless Adapter
Wireless adapter included in the box
Wi-Fi 6E (6GHz)
Provides direct, low-latency link between headset and PC
Bluetooth
Bluetooth 5.3
Audio
Speakers
Dual speaker drivers per ear, integrated into headstrap
Microphone
Dual microphone array
Size and Weight
Size
175mm x 95mm x 110mm (core module + facial interface)
Weight
440 g - core module + headstrap
185 g - core module
Software
Operating System
SteamOS 3 (Arch-based)
Desktop
KDE Plasma



Sacrifices were likely made for price point but also durability.
The knuckles are incredibly fragile controllers. I don’t know anyone who has a set for over 6 months without some weird quirk, or lost functionality in at least one of them
Honestly, I don’t really think there were sacrifices. They seem like just an upgrade to me.
No more trackpads I guess, but I didnt like those much either, most games just treat them as a single button or maybe two and we got two more buttons on each controller in their place.
I’ve had my index since 2020, and my knucks work perfectly! I take good care of my expensive shit, though.
My knuckles right stick doesn’t have capacitive touch anymore despite me never clicking the sticks in and taking care of it
I mean so do I?
I had 2 defects in the first year. I know 3 other people who bought indexes. All 3 had at least 1 defect that got them a full replacement of a controller within the first year of ownership.
It’s 5 years later and the battery which is not replaceable lasts about 5 minutes, so I have to always have an external pack. One controller it doesn’t detect all my fingers so I drop stuff unless I use the hard grab settings. The other has a trigger that gets stuck 7/10 times and that is after multiple replacements of each.
Not necessarily a problem except they are $300 to replace. Not exactly your $60 Xbox controller.
My used knuckles have been running great for about 3-4 years. Only issues are squeaky triggers (which could be fixed if I cared), the grip material rubbing off, and left stick capacitive touch losing half its sensitivity. I use them daily and smack them around a fair bit too.