About to jump planets, what should I be taking along? Also is there anything I should make sure is done on the OG planet before leaving for a bit?
Pack enough materials to make a rocket silo and at least one launch.
Fully automated base, more importantly fully automated base defence. Ideally pushing the biters back outside of your pollution cloud so you only have to deal with expansion parties, which are much smaller then attack parties.
Good call! Noticed the silo can’t be packed, but everything to build a silo can!
I know some people don’t think it’s legit, but I play on peaceful. Prefer the zen of building without interruption or having to rebuild.
I also like to grow, but i play without bug expansion instead of pure peaceful. Helps keep it interesting.
As for your first trip, I recommend a nice solar setup with accumulators. Easy set and forget power without having to navigate the new planet’s resources too much.
The ship can carry way too much, so the plan is to take 300-500 panels and a couple hundred accumulators!
Technically for the first three planets you don’t need anything. I’ve done all three with only power armour and legs (because I’m too impatient to walk). That being said, bringing a stack of your standard belts, grabbers and machines goes a way towards making that first initial base a lot quicker.
That depends on the planet. But most things have already been mentioned.
Maybe you should pack in a cargo landing pad and maybe a couple of cargo bays. This way you can keep sending in stuff you need. Also, when you drop stuff on the planet without a cargo landing pad on it, the pods will scatter in an area. Depending on the planet that might suck a lot.
Right now the plan is to go to Vulcanus. I will be packing a landing pad!
Good choice! Vulcanus was my first one. I brought solar panels and accumulators with me. Worked out pretty well with four times the energy production. But there is an even better way to produce electricity. As soon as you unlock acid neutralisation you can make lots of 500 degree steam.
Therefore you should take steam engines with you. If you already can build steam turbines, take those.
Have robo ports up,
Have radars with solar panels around critical areas
Vulcanious is easier to get to, and has more solar energy
Make sure your ship can survive parked in orbit with rocks coming at it, if not, send it home and don’t park it.
Make sure your comfortable running your base 100% from the map
Nuclear fuel and reactors can be good for a new base, but depends on you.
Setting up a automated bus from home planet to your new planet is very useful. The whole system can be automated logistics, one planet requests something to a group, the ship requests things from that group, and the other planet supplies things to that group. All hands off.
If your ship can go to a planet come back successfully, with no hand holding, you’re going to find life to be very very happy
Your home base will run out of something while your away, nake sure you can bootstrap
Thanks!
I sent the ship on a test run and it made it to Vulcanious just fine. It is sitting in orbit refueling and building up ammo, then I plan to send it back and start loading it up for the trip with me. I set up some circuit conditions on the ship so that it could be automated later.
Map based building is almost easier at this point since there isn’t the “can’t reach” problem. The main base is run completely on solar, but would make an Italian grandmother proud. (Downside of running a multiplayer map)
How good are you with combinators? I only let a ship leave orbit if it has enough ammo to get to its next destination.
Set up a combinator to read the belt the ammo is on and only give a tick signal to the cargo platform when there is enough ammo. In your schedule set them up with requiring a circuit condition of tick > 0Yup, exactly what I did! Stored limited ammo in the hub via a circuit to prevent overloading, and only send a green signal if their is enough ammo and fuel.
Each planet is a opportunity to put the spaghetti back in the box ;)