At SID Display Week 2025, Samsung is showcasing two new micro-OLED panels that can deliver brighter 4K per-eye headsets with richer colors and no motion blur.

Micro-OLED displays are fabricated directly onto silicon wafers, a distinctly different manufacturing process to regular OLED, and offer much higher pixel density than any other production-ready display technology. Micro-OLED displays thus enable high resolution headsets with relatively slim designs - and of course OLED’s signature infinite contrast with rich colors and true blacks.

Currently 2.5K micro-OLED displays from Chinese supplier SeeYA Technology are used in the Bigscreen Beyond series, while 4K micro-OLED displays from Sony are used in Apple Vision Pro, and BOE’s 4K micro-OLED displays are used in Play For Dream MR and Shiftall MeganeX superlight. More headsets using a new Sony 4K micro-OLED are set to launch later this year, from Samsung, Sony, and Pimax.

  • Squizzy@lemmy.world
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    19 days ago

    VR has been underwhelming…maybr if we can get AI into it I will love it?

    • chirospasm@lemmy.ml
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      19 days ago

      Yes! There are a lot of interesting intersections of emerging tech with XR, like AI-assisted digital engineering / model-based system engineering, millimeter-accurate training in some newer headsets, and data visualization with AI-assisted decision making for digital twins / digital threads. The news isn’t quick to pick up on this, though.

      I have come across a lot of this new tech that, on its own, may not have many cases for regular use, but together put it all at a tipping point for greater adoption. Goes well beyond gaming.

      • Squizzy@lemmy.world
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        18 days ago

        I was being sarcastic, I think both AI and VR will have applications but not to the ectent everyone is envisioning. These sound like niche utility based solutions, not consumer products.