Hey Folks. I used to make posts like this on the Pixel Dungeon subreddit back in the day, so I figured I’d make some here too to help get us started. I’ve added some rudimentary support for tagging posts (it just piggybacks on the title), and other devs are welcome to make [DEV] posts here if they want.
The new mining area has been in Shattered for a couple weeks now, and I’m curious how people are finding the new mining mechanic, and the idea of a new quest that’ll make use of it! Keep in mind that the specific area in the game right now is just for testing, the actual quest area in v2.2.0 will be notably more elaborate.
Hey Evan. The mining mechanic works fine, even though I am concerned about the “openness” of the map. Boundaries help me navigate with a purpose - I don’t like running around with the hope of finding something. I realize this is just a testing phase, but having some landmarks to give provide direction to reach some objectives would help me avoid the feeling I described.
The actual quest map will be more structured, with objectives/hazards, etc. The current map is largely just one giant cave room, and is pretty random as a result.