Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?

I don’t get it, and I found no explanation for it anywhere in the game.

  • 🦄🦄🦄@feddit.de
    link
    fedilink
    arrow-up
    4
    arrow-down
    2
    ·
    1 year ago

    I was pretty sure that every successful pick needs one tool. Maybe you checked the wrong inventory for how many were used? Party members will just use lockpicking tools from other inventories as well.

    Trap disarming seems to only consume the tool if you fail the disarm.

    • Skyhighatrist@lemmy.ca
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      You use thieves tools every time you lockpick, but if you fail they break decreasing your supply by one. If you succeed, you may reuse the same thieves tools for the next lock.

    • chandz05@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I also think it works this way. Especially since they show up under the dice when you roll for the check