Screens keep getting faster. Can you even tell? | CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wo…::CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wonder how we ever put up with ‘only’ 240Hz displays?

  • DosDude👾@retrolemmy.com
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    1
    ·
    10 months ago

    Alright. I didn’t know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.

    • Petter1@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      I don’t know if there is scientific proof that every human experiences “motion bur” the same way. I would bet not.

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      10 months ago

      More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it’s firing, but doesn’t blur the world while you’re sprinting.

      • daellat@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        Yup this is called per-object motion blur and is more common in modern games. I’m still not that big of a fan but I’ve heard good things about it from other high framerate enjoyers