Indistinguishable if motionless. If not motionless, distinguishable. You seem to be assuming that because it CAN be indistinguishable, it IS indistinguishable, and thus cannot be moving.
Meanwhile, Dark Souls has mimics that breathe, and they work perfectly fine. Easy to get caught out, but definitely possible to spot if you’re careful.
Yes, you have explained twice how you can distinguish a creature that cannot be distinguished. And I’ve pointed out how paradoxical that is.
Like, are you okay? Genuinely, I’m getting concerned for you.
Holy shit you’re dense. This isn’t Dark Souls and that’s a video game, not a table-top, theatre of the mind, RPG.
If you can learn that the crate, which is indistinguishable from any other crate, has no reason to be where it is then you can perform further tests to expose whether or not it is a mimic. It will look exactly like a crate the whole time and that’s fine. It’s not a paradox, you’re just not very intelligent.
You’re fifty-two cards short of a deck and making it everyone else’s problem.
Indistinguishable if motionless. If not motionless, distinguishable. You seem to be assuming that because it CAN be indistinguishable, it IS indistinguishable, and thus cannot be moving.
Meanwhile, Dark Souls has mimics that breathe, and they work perfectly fine. Easy to get caught out, but definitely possible to spot if you’re careful.
Yes, you have explained twice how you can distinguish a creature that cannot be distinguished. And I’ve pointed out how paradoxical that is.
Like, are you okay? Genuinely, I’m getting concerned for you.
Holy shit you’re dense. This isn’t Dark Souls and that’s a video game, not a table-top, theatre of the mind, RPG.
If you can learn that the crate, which is indistinguishable from any other crate, has no reason to be where it is then you can perform further tests to expose whether or not it is a mimic. It will look exactly like a crate the whole time and that’s fine. It’s not a paradox, you’re just not very intelligent.
You’re fifty-two cards short of a deck and making it everyone else’s problem.