Steam Audio is a full-featured audio solution for game developers, and now anyone can pretty much do anything with it as Valve has made it entirely open source.
Why is the spacial audio better here then in other applications?
Are they using a different model or is the entire HRTF better?
If they are using a different model, I don’t think it is obijectively better.
This is great. I hope there will be a Godot integration soon.
The spacial audio done with this in Half-Life Alyx is awesome.
Why is the spacial audio better here then in other applications? Are they using a different model or is the entire HRTF better? If they are using a different model, I don’t think it is obijectively better.