This is completely for funsies, satire, and 1st amendment approved. ✅

  • Fandangalo@lemmy.worldOP
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    12 天前

    I think you’d have to change the goals of the game based on whoever last positively or negatively interacted with him. Something like “+Military attack vs. the last player with a negative interaction; -Military attack vs all other players,” where the bonus is ever changing.

    It seems like he’d have gold earnings at the cost of reduced production domestically. But also some push-pull, like every 50 gold generates 1 unhappiness, with costal cities generating twice as much unhappiness.

    I’d want to see some other dice roll mechanic that changes the Civ every 2-3 turns. It would probably be something around culture, but now the character’s mechanics are a little crowded.

    For units, it appears they’d use a battleship that’s a complete disaster and not actually helpful. There’s probably also something like a priest / culture bomb unit, like you can send an influencer which causes unhappiness in other states when it gets to a city (sort of like a spy).

    • SinningStromgald@lemmy.world
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      12 天前

      Also able to buy immigrants for gold but also randomly looses population to friendly neighbors regardless of happiness that show up as immigrants.