Pre-Release Patch Notes - January 29, 2026

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MAP & NAVIGATION

  • User-placed Map Markers have been added!
    • Create custom markers anywhere on your map with customizable names, icons, and colors
    • Share markers with other players in multiplayer
    • New gameplay settings to toggle marker visibility on map and compass
    • Delete markers via the map context menu
  • Updated map marker icons and improved their display resolution
  • Player names are now always rendered on the map and are more readable when zoomed in
  • Compass now shows different icons based on vertical distance (above/below you)
  • Teleport option is now hidden for map markers when in Adventure gamemode

COSMETICS & CUSTOMIZATION

  • New Avatar customization options:
    • New Hat: Tweed Hat
    • New Overtop: Mage Shirt
    • New Shoes: Styled Flats, Wedge Shoes
    • New color variations for Fashionable Shoes
    • New haircut added
    • Updated visuals for the Morning haircut
    • Added Construction Hard Hat

COMBAT & ITEMS

  • Weapon Adjustments & Fixes:
    • Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
    • Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
    • All spear types should now consistently stack up to 5 and be throwable
  • Necromancy Grimoire Improvements:
    • Summons no longer take damage from their summoner (and vice versa)
    • Summons now respond when the player is attacked, not just when attacking
    • Summons are faster and more aggressive
    • Added variety to the types of skeletal minions that are raised, including a ranged variant
  • Misc:
    • Improved in-hand positioning for Ingots and Sticks

GAMEPLAY

  • Doors no longer close when blocked by entities or players
  • Teleporters now require you to clear a short distance before re-use
  • Sort keybind now works in the player’s inventory
  • Added “Take All” functionality for processing bench output items
  • Shift-dragging now quickly transfers items between inventories
  • Minecarts no longer move when stuck
  • Reduced farming bench tier requirement for Chicken Coop from 5 to 3
  • Large Kweebec Chests now support placing blocks on top
  • Fixed NPCs in a Coop transforming into other NPCs
  • Fixed being able to capture a dead NPC with the Capture Crate
  • Reworked utility wheel quick swap to include the inactive slot

BLOCKS & WORLD

  • Re-added Incandescent Volcanic Rock
  • New block textures and variants:
    • Thorium Cracks
    • Basalt Cracks
    • Magma Cracks
    • Mud Dry Cracks
    • Updated crack variants for 4 Ore blocks
    • Updated Cobalt texture
    • Fixed Magma Adamantite block tiling
  • Added Default_Flat and Default_Void weather configurations for their respective world instances

AUDIO

  • Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
  • Fixed audio emitter entities not playing correctly
  • Fixed fluid ambient effects not triggering properly
  • Updated sword swing and impact sounds

UI & QUALITY OF LIFE

  • Moved container action keybind indicators to a better position
  • Fixed chest/bench keybind tooltips when keybinds are unassigned
  • Updated workbench chest connection radius text to be clearer

SECURITY

  • Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds)

STABILITY & BUG FIXES

  • Improved world generation performance
  • Fixed filler blocks not breaking in some cases (e.g. large doors)
  • Fixed block placement mis-predictions
  • Fixed issues when changing worlds while mounted:
    • Fixed minecart mount state not being removed correctly
    • Fixed horse mount state not clearing correctly
  • Fixed screen fade issues that could occur during world transfers
  • Fixed an issue that could cause chunk saving to deadlock when removing a world

Source