• Xatolos@reddthat.com
      link
      fedilink
      arrow-up
      55
      ·
      8 months ago

      In a world with consoles. Java needs a JVM, and those aren’t typical with things like the Switch (2 soon), PS5, and Xbox Series (half the alphabet).

      • Mango@lemmy.world
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        8 months ago

        What’s that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there’s one for basically everything. If you make something that runs in a JRE, it’ll be able to run on any device with a JRE that’s up to date for it.

        • kewjo@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          8 months ago

          given how many targets are supported by llvm there’s really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

        • Olgratin_Magmatoe@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          4
          ·
          8 months ago

          Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

          • Mango@lemmy.world
            link
            fedilink
            arrow-up
            1
            arrow-down
            1
            ·
            8 months ago

            Oh yeah that totally explains why it’s always been perfectly fine for me as long as I’m not looking at a giant wall of those shelves that display their contents from whatever modpack that was.