Hello Everyone,

I’ve got a 10 year old daughter who loves making games in scratch, but she’s starting to run into that boundary where it stops working for you, and starts working against you.

She wants to make an adventure game in the vein of a trimmed down “legend of Zelda: link to the past”

I’ve looked at snap and gamefroot as potential next steps. Would consider a “true” language like JavaScript or python, but I’m worried she would be daunted if the ramp is too steep (maybe with the correct libraries/frameworks?) The immediate feedback and low ramp scratch offers are still important.

Anyone have any wisdom to share? Or point me to something I’ve missed?

Thanks

—- Update:

After some good discussion with my daughter, we’re going to try gamefroot (a proprietary, enhanced scratch) first.

She really wants to check out Gadot too.

Thanks everyone for the thoughtful comments and the help.

  • histic@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 year ago

    if you were to teach her a “true” language I would say python and introduce turtle or some like that at first then as she learns python more and more you could look at showing her pygame albeit kinda advanced personally the basics aren’t to bad

  • jtk@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    1 year ago

    Roblox Studio. I hate it’s predatory economy but my 7 yo has been building some random worlds and he and his friends have a blast just running around in them for hours. The fact it’s so easy to share and play with friends is really a big motivator. It doesn’t cost anything.

    • Rhs519@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Thanks for the suggesting.

      She likes Roblox, but I haven’t check out the build tools at all.

      And yeah…the monetization is…troubling.