Hey Dungeoneers, sorry for being a little quiet here lately!
I’ve just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here’s a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088
Hello developer.I would like to ask if the game has considered adding multi threading optimization. There are many monsters placed on the SPD based sandbox dungeon, but it runs very slow. Upon checking the CPU usage of the phone, it was found that only one core is in use, while the other cores are not.
I’m not familiar with Sandbox Dungeon, but if it isn’t being developed by Evan, shouldn’t you ask the Sandbox dev to optimize it?