• AlmightyTritan@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I feel like since this conversation is mostly opinion based, I feel that it’s fair to point out that motions controls have been used in quite a meaningful way the last console generation or so.

    With the advent of VR, 2 out of the three console developers including it as a standard feature, and deep integration with Steam via the Steamdeck and Steam Controller mapping software, we’ve seen a lot more adoption of the tech in ways that aren’t just waggling a controller.

    It is in my opinion a fantastic way to add a little precision to a game that primarily uses analog sticks for aiming. Having an input for broad movements and precise movements something that is really difficult to accomplish with most control solutions, as it often requires something like a keyboard and mouse which sacrifices on form factor or sensitivity curves that has a tricky skill floor.

    With VR and games that use motion in combination with some sense of 6 degrees of freedom style gameplay also make for really approachable experience.

    Gimmicks are often just that, but most things can turn into something cool with enough time in the oven, and a good team behind it.

    Not really much of anything to add to your folks console argument, because as much as I’m passionate about game design, I’m also a dumb caveman who sees minimal game releases and my dumb brain goes “Dead console” lol.