cross-posted from: https://programming.dev/post/16870410
However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.
Makes me wonder if they’ll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.
Kinda funny that their selling point now could be taken as “It’s GDevelop/Construct3, but with native compilation instead of electron”
Also, apparently their PGM would only build for Windows and Web? It feels really dumb to use javascript and have such a platform limitation