I have just found £160 in an old wallet that ive not used for 6 months.
Although it’s not really a win, the wife said we can use it to pay for paint and decorate the living room.
Note to self, don’t be so open when finding spare cash!
I have just found £160 in an old wallet that ive not used for 6 months.
Although it’s not really a win, the wife said we can use it to pay for paint and decorate the living room.
Note to self, don’t be so open when finding spare cash!
I am starting them with the book that contains the lost mines of phandelver. I am modifying it to fit into my world. I have always loved it as a starting adventure. The group just made it to level 2 and they were so excited.
Nice, LMOP is a good starting adventure for sure. Those first couple levels are always a big deal in 5e since some classes don’t even get all their stuff until they hit level 3. That’s why I usually started new campaigns at level 3 or 4 when I ran 5e. Now since I’m playing PF2e I can get away with starting at first level since all classes get their subclass right away.
I did consider starting at level 3, but I wanted them to have the joy of attaining those levels. Were they experienced, I would have started them at level 2 at least.
Yeah. I remember the first time I ran for new players, one of the biggest challenges is that any class which chooses its subclass after level 1 can be really jarring for a player who didn’t realize that the choice was coming. I distinctly recall a player who chose barbarian because it seemed simple and then felt choice paralysis when she hit level 2 and felt like she had to choose from all of the available options. Anyone who’s played a decent amount of 5e knows the system basically forces you to plan at least the first 3 levels before you even start, but that’s not an obvious thing for new players.
We discussed subclasses during creation, so it should not be a surprise for them.