I’m working my way to a CS degree and am currently slogging my way through an 8-week Trig course. I barely passed College Algebra and have another Algebra and two Calculus classes ahead of me.

How much of this will I need in a programming job? And, more importantly, if I suck at Math, should I just find another career path?

  • tiddy@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    8 hours ago

    I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.

    Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge

    • refalo@programming.dev
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      6 hours ago

      Be that as it may, I personally wouldn’t consider someone to be a very knowledgeable (on how games actually work) game developer if they didn’t at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they’re not coding like that day to day and just using a higher level framework.

      You don’t have to agree with me, and I still respect your opinion either way.

      • groucho@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 hours ago

        I agree with you. Even if you never touch it, it’s nice to know what the libraries you’re calling are doing under the hood.