nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up140arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up138arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square19fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down1·21 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.