nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days ago‘Cyberpunk 2077’ Is Doing 70,000 Steam Players A Night, Four Years Laterwww.forbes.comexternal-linkmessage-square41fedilinkarrow-up1133arrow-down16
arrow-up1127arrow-down1external-link‘Cyberpunk 2077’ Is Doing 70,000 Steam Players A Night, Four Years Laterwww.forbes.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square41fedilink
minus-squareMurvel@lemm.eelinkfedilinkEnglisharrow-up1·1 day agoI think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions. It’s a fundamentally great game with a catastrophic launch that now is just a memory.
minus-squareJiggle_Physics@sh.itjust.workslinkfedilinkEnglisharrow-up3·1 day agoA launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done
minus-squareMurvel@lemm.eelinkfedilinkEnglisharrow-up1·1 day agoThat is… not the lesson CDProjektRed learnt
minus-squareJiggle_Physics@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 day agoThat is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.
I think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions.
It’s a fundamentally great game with a catastrophic launch that now is just a memory.
A launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done
That is… not the lesson CDProjektRed learnt
That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.