The difficulty settings are your stats. Literally.
Depending on your build and your personal skill level the game becomes easy or hard. The souls games are notoriously difficult because people don’t have the attention span to learn boss patterns and want to kill every other enemy they see. The game punishes arrogance and forces you to figure out the mechanics yourself.
Once you get a hang of it the games become really easy. Not even joking. I have a harder time playing Space Marine 2 than I do Dark Souls.
The game provides everything you need to know that though.
If one hit takes most of your health away, then clearly you need more health. So buff your health stat.
Still learning and need to survive better? Wear armour.
Casting magic? Maybe you need more Mana.
Maybe as a person who’s been playing games my whole life I have a cognitive dissonance or something when it comes to people not understanding game mechanics.
Here’s a good video that helps me understand a bit better.
But like… You can literally see what each stat buffs and by how much each time you sit at a bonfire to level up.
The game doesn’t hold your hand but it’s not difficult to understand enough to play the game.
You should! The game desperately wants you to! That’s why stuff like the messaging system was created, to incentivize the player to player share of information. Yeah, all the messages left these days are going to be trolling, unfortunately, but there’s still plenty of videos and info from the era it was released on the internet.
There’s absolutely no shame in looking something up when you get stuck and can’t progress further, or asking a friend where to go next. That’s FromSoftware’s intent.
Then they might not be the games for you. Immersion is probably the last thing I’d really think of for Souls. They’re very much a series of videogames that feel like videogames, especially when you realize how many of the assets and animations get re-used from game to game.
The difficulty settings are your stats. Literally.
Depending on your build and your personal skill level the game becomes easy or hard. The souls games are notoriously difficult because people don’t have the attention span to learn boss patterns and want to kill every other enemy they see. The game punishes arrogance and forces you to figure out the mechanics yourself.
Once you get a hang of it the games become really easy. Not even joking. I have a harder time playing Space Marine 2 than I do Dark Souls.
sure but you won’t know that as a new player unless you go outside the actual game for info.
The game provides everything you need to know that though.
If one hit takes most of your health away, then clearly you need more health. So buff your health stat.
Still learning and need to survive better? Wear armour.
Casting magic? Maybe you need more Mana.
Maybe as a person who’s been playing games my whole life I have a cognitive dissonance or something when it comes to people not understanding game mechanics.
Here’s a good video that helps me understand a bit better.
But like… You can literally see what each stat buffs and by how much each time you sit at a bonfire to level up.
The game doesn’t hold your hand but it’s not difficult to understand enough to play the game.
You should! The game desperately wants you to! That’s why stuff like the messaging system was created, to incentivize the player to player share of information. Yeah, all the messages left these days are going to be trolling, unfortunately, but there’s still plenty of videos and info from the era it was released on the internet.
There’s absolutely no shame in looking something up when you get stuck and can’t progress further, or asking a friend where to go next. That’s FromSoftware’s intent.
but that’s not interesting to me. i want immersion. that’s also why their multiplayer aspect seems like such a weird idea.
Then they might not be the games for you. Immersion is probably the last thing I’d really think of for Souls. They’re very much a series of videogames that feel like videogames, especially when you realize how many of the assets and animations get re-used from game to game.