The Picard Maneuver@lemmy.world to People Twitter@sh.itjust.works · 10 天前Don't let your engineers get hooked on this druglemmy.worldimagemessage-square31fedilinkarrow-up1327arrow-down116
arrow-up1311arrow-down1imageDon't let your engineers get hooked on this druglemmy.worldThe Picard Maneuver@lemmy.world to People Twitter@sh.itjust.works · 10 天前message-square31fedilink
minus-squareActers@lemmy.worldlinkfedilinkarrow-up4·9 天前I have Oxygen not included a shot and it’s more of a human management type game than the more exponentially growing machinery base that factory offers
minus-squaremerc@sh.itjust.workslinkfedilinkarrow-up2·9 天前At the beginning, yes. But, once you reach the mid-game your dupes’ needs are basically managed. The end-game is all about crazy engineering.
minus-squareusrtrv@sh.itjust.workslinkfedilinkEnglisharrow-up1·9 天前Agreed. I love both games, but ONI is a colony sim like RimWorld or Dwarf fortress.
minus-squareActers@lemmy.worldlinkfedilinkarrow-up1·8 天前Yes, that is more succinctly put than my comment. ONI is it’s own game that has more resemblance to RPG elements on top of the colony sim elements. It isn’t the game for me, but I can see the appeal!
I have Oxygen not included a shot and it’s more of a human management type game than the more exponentially growing machinery base that factory offers
At the beginning, yes. But, once you reach the mid-game your dupes’ needs are basically managed. The end-game is all about crazy engineering.
Agreed. I love both games, but ONI is a colony sim like RimWorld or Dwarf fortress.
Yes, that is more succinctly put than my comment. ONI is it’s own game that has more resemblance to RPG elements on top of the colony sim elements. It isn’t the game for me, but I can see the appeal!