Here’s an early look at the second variant of Shattered Pixel Dungeon’s new caves quest! In this variant, you’ll be dealing with gnolls who’ve learned to use earth-moving magic. They’re not particularly concerned about stability though, so there are a lot more closed-in passageways this time. The large fallen rocks can clue you in about where to dig in order to progress.
There’s still quite a bit to fill in here though, so things are looking at little barren at the moment. Just like with the first quest, there will be three larger rooms with tougher enemies in each, and a single massive room with a boss enemy.
I haven’t gotten into the balancing of this region yet, so we’ll see. It’s worth noting that breaking boulders does not cost extra hunger.