• fleabomber@lemm.ee
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    1 year ago

    Hey guys, thanks for paying to beta test this all these years. I can’t wait to try this release version. Jk I bought it too.

    • Omega@lemmy.world
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      1 year ago

      I bought it when Best Buy was clearing out their inventory. I think it was like $5. I’m finally ready to give it a try.

  • vulgarcynic@sh.itjust.works
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    1 year ago

    Bought it on launch on Stadia (RIP) had 0 performance issues and loved every one of the 200+ hours I put in to it. I know that was a pretty unique experience compared to other folks issues at the time performance wise (0 crashes only some hilarious physics moments). But, it felt like the future streaming this beautiful, well crafted world on to my tv, laptop, phone or tablet. With Stadia shutting down it really was a moment of gaming that I’ll never get back. Honestly thought we were there for a minute.

    Anyways, this was my pandemic game. Exploring Night City, there was some amazing views and I accumulated a few hundred screenshots. It was almost like digital tourism for me at a time when there was no travel happening anywhere. My only complaint after a few different playthroughs is, we deserved more Jackie dammit. That big bastard got the short end of the story stick.

  • kn100@sh.itjust.works
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    1 year ago

    Honestly, well deserved. The game has gotten far better in the last little while than it was in the beginning and it wasn’t just bug fixes.

    • Razgriz@lemmy.world
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      1 year ago

      Did they deliver everything they promised but lied about?

      If not, then it doesn’t matter how good the game gets. We should appreciate their efforts and commend them for it somewhat, but not sing their praises beyond that until every single thing they promised is delivered and then some as it has been another development cycle since the game’s release.

      • Archmage Azor@lemmy.world
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        1 year ago

        They’re delivering a huge update together with the DLC. It’s free even if you don’t own the DLC, and it’s essentially Cyberpunk 2077 2.0 with changes like reworked cyberware systems, armor systems, and a new skill tree.

        • drekly@lemmy.world
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          1 year ago

          Are they going to finish the introduction of the game, or just skip past all that with a cutscene and give you jobs from characters you’ve never met

          • Archmage Azor@lemmy.world
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            1 year ago

            I don’t think that’s been mentioned, but even so that’s hardly a reason to hate the whole game/studio

  • hudderst@lemm.ee
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    1 year ago

    Interestingly I had absolutely no problems playing this game at launch.

    I actually really really enjoyed it, especially the side content that would explore different sci-fi tropes.

    Had a few friends who didn’t play it and still haven’t because of the negative reviews at launch.

    • Blamemeta@lemmy.world
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      1 year ago

      It really depended on your setup and what platform you were on. You really just needed an SSD to play properly and turns out old gen didn’t have it.

  • Zeusbottom@sh.itjust.works
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    1 year ago

    Goddamn, gamers can hold a grudge like no other asshole out there. The game has been working fine for years now. It’s time to move on.

    • Tencha@kbin.social
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      1 year ago

      I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.

      • picnic@kbin.social
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        1 year ago

        Oh well patientgamers always win.

        While I loved the cyberpunk’s premise, idea and atmosphere since the game’s announcement, I sticked to the “no preorders ever” rule and because of reviews decided to just wait them to patch it.

        Still haven’t played it, but likely now I can add it to my wishlist and when the time’s right, I’ll try it out.

        • sciawp@lemm.ee
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          1 year ago

          This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.

          I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.

          I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future

      • aSingularFemboyHooter@sh.itjust.works
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        1 year ago

        What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.

        I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.

          • aSingularFemboyHooter@sh.itjust.works
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            1 year ago

            But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.

            I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.

            Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.

            It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.

            Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.