- Increased horizontal soul orb movement a bit
- Soul Orb spawn delay increased a bit and added some variability
- Neutrals soul values reduced by 15% (including Sinner’s Sacrifice)
- Sinner’s Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
- Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
- Golden Statue Buffs adjustments
- Level 1 Ammo reduced from 4% to 3%
- Level 2 Ammo reduced from 6% to 5%
- Level 3 Ammo reduced from 8% to 7%
- Level 1 HP reduced from 20 to 15
- Level 2 HP reduced from 30 to 25
- Level 3 HP reduced from 40 to 35
- Level 3 Weapon Power reduced from 7% to 6%
- Level 3 Spirit reduced from 5 to 4
- Minor respawn curve adjustments
- Holliday: Powder Keg T2 decreased from +120 to +100
- Holliday: Bounce Pad cooldown increased from 37s to 41s
- Holliday: Bounce Pad T1 is now T2
- Holliday: Bounce Pad New T1 is -10s cooldown
- Holliday: Bounce Pad T2 is now T3. Removed T3 Stun
- Haze: Bullet Dance bonus damage is now weapon damage instead of spirit
- Sinclair: Assistant damage now follows his gun’s falloff range
- Sinclair: Assistant base damage reduced from 30 to 20
- Cold Front: No longer does double damage to creeps
She was completely broken.
Spirit Haze had no counter. The duration and damage of her ult scales with spirit, which meant that with enough spirit, she was completely unbeatable.
Metal skin did essentially nothing. You couldn’t even use the item that makes you invulnerable to outlast it, because with enough spirit, the ult would outlast it, by a lot.
Plus she can use items during it. Meaning she could keep unstoppable unused until someone actually popped knockdown on her. And she can use movement items mid-ult to chase and reposition.
Final nail, her invisibility was given half a second of invulnerability upon activation. I PLAYED AGAINST PEOPLE WHO WERE TIMING IT TO COUNTER LITERALLY ALL KINDS OF STUNS.
For a good bit there, when someone was bulding spirit Haze, your only chance was to try and deny her kills and farm.