- Increased horizontal soul orb movement a bit
- Soul Orb spawn delay increased a bit and added some variability
- Neutrals soul values reduced by 15% (including Sinner’s Sacrifice)
- Sinner’s Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
- Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
- Golden Statue Buffs adjustments
- Level 1 Ammo reduced from 4% to 3%
- Level 2 Ammo reduced from 6% to 5%
- Level 3 Ammo reduced from 8% to 7%
- Level 1 HP reduced from 20 to 15
- Level 2 HP reduced from 30 to 25
- Level 3 HP reduced from 40 to 35
- Level 3 Weapon Power reduced from 7% to 6%
- Level 3 Spirit reduced from 5 to 4
- Minor respawn curve adjustments
- Holliday: Powder Keg T2 decreased from +120 to +100
- Holliday: Bounce Pad cooldown increased from 37s to 41s
- Holliday: Bounce Pad T1 is now T2
- Holliday: Bounce Pad New T1 is -10s cooldown
- Holliday: Bounce Pad T2 is now T3. Removed T3 Stun
- Haze: Bullet Dance bonus damage is now weapon damage instead of spirit
- Sinclair: Assistant damage now follows his gun’s falloff range
- Sinclair: Assistant base damage reduced from 30 to 20
- Cold Front: No longer does double damage to creeps
Her shots are spread across all targets in range. This is why you actually want to minimize the number of enemies around you when ulting as Haze. Inexperienced Haze players try to ult the entire enemy team, but this spreads her damage so thin it just tickles everyone a little.
She used to have an ability upgrade that made each “shot” hit two targets, essentially doubling the dps of her ult when more than one target was in range. This made it so that she was a little stronger when ulting multiple targets. It has since been removed.