Stamets@startrek.website to Gaming@lemmy.worldEnglish · 1 year agoWait that's illegalstartrek.websiteimagemessage-square34fedilinkarrow-up1585arrow-down118
arrow-up1567arrow-down1imageWait that's illegalstartrek.websiteStamets@startrek.website to Gaming@lemmy.worldEnglish · 1 year agomessage-square34fedilink
minus-squareTheSambassador@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·1 year agoBoss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions. A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down
Boss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions.
A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs
A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power
A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down
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