Marxist-Leninist. Tankie. Based in the imperial vassal state of Japan.

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I did, because it is on the free* offerings for PS+. Also because I heard the same people raving about it.

    Didn’t do much for me. Metroidvanias are not really my jam to begin with, and I really prefer more structure in my games than what it had. It is a big issue I have with some other open-ended games people love, like Elden Ring or Breath of the Wild. Anytime people throw me in an open-ended game and go “Okay, go do stuff!” I just feel lost.

    I put a bit of time into it hoping there would be some big revelation that made me see why people loved it, but seemed to be more platforming/metroidvania stuff. I think I got up to the area with a couple dogs chasing me.

    *Free as in “I already paid for it”.


  • I am the resident Elden Ring hater, so June is probably naturally a lighter month for me.

    I never played SMTV on the Switch, so might be interested in the re-release of that. Crow Country looks really cool. Warframe also has a (big?) content update in June, so that may occupy a lot of my time.

    Songs of Silence has gorgeous art, but I didn’t really connect with the demo when I played it.





  • Played Recently:

    Animal Well. It’s fine, I am not really a metroidvania guy though. Foundry. Also fine. It’s a factory game in the vein of Satisfactory, though with a procedurally generated world instead of a static one. Has potential, needs a lot more time before it really stands out from the competition.

    Genres:

    RPGs and factory/automation/base-building games for the most part.

    Live Service Games:

    I periodically have phases where I get pretty into Warframe, and now is one of those times. It’s a pretty good “podcast game” to do other stuff during, I generally really like a lot of the art design and lore of that universe. As far as a live-service game it has a relatively decent business model, basically everything is available in-game, though they will happily take all the money you have if you so choose.

    I used to play Dead by Daylight because I love horror, but I am so fantastically bad at that game that I ended up dropping it.



  • I can totally understand doing a non-DF run, they are a cool challenge in the early game and their special buildings can really help with ramping up late game but they can be a bit annoying to deal with. The DF Lab in particular is a huge help if you are going for one of the big science achievements, because I think it is 2x as fast as a base lab. I wouldn’t play with DF again myself until they flesh out the space combat more, dealing with the space hive right now is kind of cumbersome because it hasn’t really been fully implemented yet.

    I may have honestly played every factory game on steam at this point. Shapez was great, I am looking forward to shapez 2. DSP / Factorio / Satisfactory is the holy trinity of factory games to me at this point, but I think everyone knows those.

    Captain of Industry is a great one with more real-world production chains and some light colony-management as well. It’s pretty challenging and you can get locked into a death spiral pretty easily. There are difficulty settings that can be adjusted on the fly that help with that though. I like more of a sci-fi setting usually, but this is a pretty cool adaptation of real industry.

    Desynced is a lesser known SF factory builder that adds some programming elements. Basically everything are logistic bots rather than belts, but all the bots can be programmed with a decently robust visual programming language. All the buildings/bots you build are modular too, with components that you slot in. I like shoving some solar panels on all my carrier bots so that they contribute to my power grid while transporting cargo.






  • I have been playing the Anomaly DLC of Rimworld (which remains my favourite game of all time).

    It’s pretty good, it captures the “Cabin in the Woods” / SPC vibe very well. However, I think Rimworld DLCs are the best when they provide frameworks that let modders go crazy. Anomaly seems more like a content dlc that I will sometimes use and sometimes disable. I could definitely see myself disabling Anomaly after I do a couple games with it turned on.

    Favourite Genres: JRPGs, Factory/Automation Games, Colony Builders.

    I am pretty excited on the factory game front for this year. We have the expansion for Factorio, v 1.0 release of Satisfactory, and there are pretty good odds we get another big Dyson Sphere Program update this year. Of those, Dyson Sphere Program remains my favourite by far.






  • I have been summoned I see.

    Playing Currently:

    Stellaris (I just bought the Astral Planes DLC on sale)

    FFVII Rebirth

    EDIT: Desynced - I forgot I was playing this one, hah. Scifi factory builder with modular buildings and programmable unit behaviours.

    Favourite Genres:

    Factory Games

    City/Colony Builders

    RPGs (MMOs or JRPGs mostly)

    Completed Recently:

    I just finished my latest Rimworld run, where I did a Neolithic/Tribal to Spacer tech run. Rimworld is my favourite game ever made, I do runs through it very regularly, but wanted to finish up my current game before the latest DLC hits in a month or so.

    I have at least a thousand hours in Rimworld and I can’t imagine that pace slowing down a whole lot. The funny thing is I actually hated it the first couple times I tried to get into it, before something just clicked.


  • I am 90% sure that the Focus skill helps charge them faster, so might be worth squeezing into your switch axe builds.

    In axe mode I always did the classic wild swing into flip-swing to get the charge buff, and then the circle circle attack in sword until I could discharge. I am not sure there is a more reliable way; the difficulty in landing that combo was a big reason I didn’t stick to switch axe, I will admit.