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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I think the major difference between the two is that in video games, the cost of the loot boxes is deliberately obfuscated through the use of whatever single-use currency the publisher has dreamed up, and made worse by the fact that the currency is only purchasable in select denominations, meaning you’re always spending more than you’re going to use.

    You’re not wrong that there are plenty of examples of physical “loot boxes” marketed at children, but at least with those you know exactly how much it costs straight up.

    I wish our government would look into the actual predatory practices that these publishers are using in these games, but this is a good first step. At least the EU is looking into it.













  • I’m not fundamentally opposed to nuclear. The country’s power needs are only going to keep growing, and I could see an argument for having multiple options for sourcing that power. It’s a very expensive argument though, and one that’s hard to swallow when all the experts are saying renewable is the way to go, and I haven’t seen any projections that show that we’d necessarily need anything other than renewables in the foreseeable future.

    The thing I’m strongly opposed to with regards to nuclear is rerouting funding away from renewables to pay for it. It’s an expensive technology that won’t be ready for decades, so I just don’t see the need to pivot to it. If we’d started the transition to nuclear three decades ago things would be different, but the LNP was strongly opposed to the technology back then, funnily enough.

    And it’s absolutely absurd to then announce a cap on renewables spending as part of their plan to get to net zero by 2050.

    The whole thing is a farce, and the LNP hasn’t given any good reasons why nuclear is the way forward over renewables. They haven’t said much of anything other than shout about it being the better option, but then that’s been the LNP’s go-to political strategy for as long as I’ve been old enough to vote so no surprise there.




  • I haven’t played Starfield yet, but from what I’ve read it seems to be the next step in the procedurally generated games that Bethesda is heading towards, and I really hope it makes them rethink things for their next game.

    While I’m sure that there are people out there who enjoy the fact that there are infinite fetch quests in Skyrim, it’s hardly a feature that anyone really raves about. In fact, the Minutemen quests in FO4 were often the subject of ridicule when the game came out. But at least in those two games, the Radiant quests had the possibility of taking you to an interesting location you hadn’t been to before.

    Like you said, one of the key features in any Bethesda game is the exploration, but the more they rely on procedural generation, the less interesting exploration becomes, and the gameplay and writing of their games just isn’t strong enough without the finely crafted world-building they’re known for.