And another broad generalization goes to you.
Women aren’t idiots. They know what bears are. They also know what men are which is precisely why they are mostly answering the way they do.
And another broad generalization goes to you.
Women aren’t idiots. They know what bears are. They also know what men are which is precisely why they are mostly answering the way they do.
“Women don’t know bears can kill you because they had fluffy teddy bears growing up” is what you sound like.
What? First off, boys also have teddy bears. Most people’s experiences with bears are precisely what you described as solely women’s experiences.
Like what are bears in men’s daily experience? I’ll isolate down to North America to keep things simple.
Most men’s experience with bears is identical to that of women’s. Most men live in suburbs or cities, and haven’t even seen a bear outside of a zoo. But most men and women know that bears are dangerous wild animals because…we have been taught that.
I don’t get why women are so infantalized by men. Now I’m just imagining a father walking up to his son, telling his daughter to leave the room then telling him “bears are dangerous son, you never wanna be close to one and here’s what you do to stay safe, also do NOT tell your sister this, she’s a girl and doesn’t need to know this because one day she’ll have a husband that will protect her from the bears”
People who also just don’t want to be called slurs by toxic team mates
Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.
It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.
It’s far more different than BioShock. BioShock is imo a linear shooter I never understood the “immersive sim” tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it’s far more than that.
Arkane games are always those games that require the “click” to enjoy.
I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.
To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)
Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.
I have a playdate and have seen this sentiment a lot.
Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.
It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.
$200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.
I tried Atomoxetine and didn’t like it, I don’t recall any major mental benefits (maybe my motivation was non existent) but I did recall MAJOR sex related side effects that absolutely sucked.
I forget what it’s called but there is one medication that doesn’t act as a stimulant and is closer to that of an antidepressant
I’ve seen Obsidian and have been meaning to give it a shot!
IDK how spreadsheets work :( (thought I do plan to use this list to learn)
I appreciate that, I enjoy playing through an entire franchise or at least giving each game a chance even if they’re forgotten/subpar
I’m using LibreOffice but word would work just as well. I thought about Excel/the LibreOffice equivalent but I’m just not familiar with it enough to be useful with it.
And this is generally every game/franchise I own/want to own so it goes as far back as I can make it go back. I also plan to add a LOT of games via emulation that I used to play when I was younger.
Haha thanks I hadn’t gotten to that series at all yet. I’ll add it though thanks again!
More or less… I utilized formating tools and the format painter a good amount…but yes even the check boxes are just text
For me personally 3-5 were solid Far Cry titles! I haven’t beaten 2 yet though. They are “AAA” titles and the corporate parts show, especially in 5. But I love the sandbox environments and the stories are dumb fun imo. Great “brain off” games (stealth is fun too)
“Done” doesn’t always mean complete, generally that’s where games go that I didn’t finish, never returned, and don’t plan on ever playing again.
But to answer your question
Far Cry: horrible update, AI is broken, don’t care to fix it
Far Cry Primal: Didn’t hate it but I didn’t love it, caused major eye pain too so I couldn’t play long.
Penumbra: Requiem: Abandoned the vibes of the previous two penumbra games which were the precursors to the amnesia games, didn’t enjoy the puzzles either.
Planet Centauri: Development Hell, no interest anymore.
Sniper Elite: weird funky controls just not enjoyable for me got about midway through before tapping out.
We happy few: mostly abandoned by the devs, game suffered due to being rushed.
Out of those I beat 3, the rest I either didn’t make the return window or kept for library collection reasons.
My only complaint of the game I have is pacing. I found the routes between fights to be boring, and the weird 2D sections never really provided much else.