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Cake day: July 2nd, 2023

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  • Very much agreed, though I’m not looking to switch back. Reddit had gradually turned into a homogenous slurry of astroturf and toxic groupthink. Lemmy lacks the critical mass for both of these to become a problem.

    I still find Lemmy a better alternative, because at least I can see opinions that differ from mine. I’ll gladly throwdown and get my opinions challenged rather than feel that I don’t need to contribute to a discussion.


  • If it has a separate price tag, it was outside of the main budget.

    If nobody buys the DLC it will not make any money and time invested in it will be at a loss.

    This is also perfectly fine. This is the free market. We have the right as a collective to decide the DLC’s value to us.

    If nobody buys subscriptions, DLC or expansions, it will ultimately not get made. We will return to the good old days of games where patches are only made to reach new target markets (previously unsupported devices, resolutions, platforms or translations), never to serve the existing audience unless it’s a marketing gambit.

    Games as live services will cease. This isn’t inherently bad either. It’s just a question of what you as a customer value.

    I value game franchises that I love being treated well and developed by passionate people. You can see the love the Tekken team has put on display for the past 4-5 years in particular. While their track record remains good, I am a happy repeat customer.

    There is nothing wrong with being picky with your purchases either. You don’t have to spend 20 bucks to get Eddy + the other 3 unannounced characters if you don’t assign it value. If there are more people like you out there, the devs will plan accordingly.

    This is how we got only 36 characters at console/pc launch for Tekken 7, after Tekken Tag 2 despite its immense 61 character roster bombed.

    People didn’t find value in Tag 2, so Bamco budgeted T7 accordingly. Luckily they made one smart choice, which was launching for PC and Xbox and got immense sales due to new untapped markets.

    Admittedly T8 rolls out with less than T7 on non-arcade release, but it’s worth noting T7 had 2 years in the arcades with a starting roster of 20. However T8 skips arcades entirely and has reanimated much of the character roster, which is a rare treat considering they’ve been reusing animations made even as far back as 1995 in T7 still.

    Either way, I hope you get the gist of what I’m going for here.


  • Releasing something you make outside of the budget of the main project for free is something a profit-seeking company will be very unlikely to do as it needs justification for months of work.

    Sure, they could do goodwill in the hopes of a return of investment in the form of increased sales from being such good guys.

    We’re looking an international entertainment giant here, not a small indie. They need to meet their profit margins or it’s time to fire some of the workforce.


  • In the announcement they’re showing a character that’s still a work in progress.

    You’re saying they should push back the release of a fully functional game because they’re gonna get 1 more character ready somewhere near the beginning of March?

    Based on what was shown, they’re fully redoing the mocap of a character with a 100+ moveset. This is a lot of work.

    DLC is entirely sound when your goal is to support the game post-launch for years. This income justifies a slew of balance patches, large esports event funding as well as the addition of more characters.

    You could argue that the Day 1 DLC of golden suit skins is a cashgrab or the retro t-shirts. This would be more valid, as they indeed are repackaging ready content as DLC. However, it’s just a golden suit and should be considered a tip to the developers.







  • If one country begins sharing resources and wealth, it will get stomped by the others that don’t.

    Capitalism can’t be stopped without a violent revolt of colossal proportions. We’re talking billions of people dead, displaced or left vengeful. It’s a recipe for disaster.

    Peaceful options won’t work at global scale. Even if people begin to vote with their hearts en masse, it won’t change nations where voting is moot.

    I’m against violence, so the best I can see happening in my lifetime is me understanding and living with the system we inhabit and trying to alter what little I can in my small country for future generations.




  • On a global scale you’re right.

    If we’re discussing the scope of a nation, strong enough tax laws and safeguards for unions prevent ludicrous growth within its own contained system. This can allow people to experience a reasonably fair society.

    Finland definitely is still benefiting off of cheap labour from poorer nations though. How to solve that especially if our country wants to retain its status, I would not know where to start. World domination?


  • I’m answering from the perspective of living in a country with functional democracy, so it’s hard to see the power the wealthy have over it.

    Lobbying and representative campaign funding are more transparent here. No party has majority seats alone, coalition governments are a necessity. Legislation is consensus driven.

    Finland is very much operating in a capitalism driven economy while still supplying its citizens socialism driven security.

    Capitalism is like fire. It’s a good tool, but a bad master. With appropriate legislative checks in place, it won’t get out of control.

    In the States it already has, but that doesn’t mean that capitalism is bad. Just that nobody was tending the fire.


  • Dewded@lemmy.worldtoMicroblog Memes@lemmy.worldEvery dang day
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    1 year ago

    I think exactly that way and am as left as you can be in the Finnish mainstream party system, with the exception of small sub-1% parties like the Communist Party.

    Landlords & Billionaires = living, breathing taxation waiting to happen

    Even if we were to tax a billionaire by 80%, they would probably still be a billionaire. However, they would also indeed be creating jobs, wealth and sustainable growth. School systems, medicine, hospitals, city infrastructure, job placement programmes, you name it, they fund it.

    Corporate tax is also grossly under-utilized.

    Capitalism isn’t bad if you tax it hard and use the money for the welfare of citizens.




  • The cynic in me says nothing significant enough changed.

    Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.

    Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded “indies”, however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.

    Unreal’s business model is taking 5% of your revenue, which is more than Unity’s new cap of 4%. Which only activates at 1 million in annual revenue.

    One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it’s still just 40 000 if you managed to get like 200 000 installs.

    Obviously it’s understandable why devs would rally to the barricades. It’s their money to lose. Unity’s value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.

    I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.

    Their initial plan was poorly communicated and shit, but the adjustment is fair.