Nice, so can we finally get rid of them?
Nice, so can we finally get rid of them?
Sounds to me like you feel stressed and perhaps angry because you’d like there to be clarity of who has authority over what/whom.
As has been pointed out in a different reply, try to not think in terms of whos right and wrong but try to deescalate the emotional tension I dont know “emotional intelligence” but in “nonviolent communication” it goes along these lines:
This is an ultra condensed version, I recommend watching: https://youtu.be/l7TONauJGfc
*learned what POV means back in the day when povray was the best thing since sliced bread for rendering 3d stuff
Lacking a bit of context to understand what the problem is but perhaps look into “nonviolent communication” its a nice way to take feelings out / address them without resolving via emotional conflict
I imagine in that line of work, SW must consist of like 99% safeguards and checks of various kinds. Like rather double-check the thing the compiler already proved at runtime than discovering a rare compiler bug in 10 years during a complex oribital descent maneuver…
Have to reboot every 136 years, literally unusable.
That’s it, I’ll just give up now. All hail future AI overlords!
Im pretty happy with body weight training. Short & easy but really try to do at least a little every single day to keep the habit up.
Now i desperately want to see the trolley problem meme in this grid
Having a dog (esp puppy) does wonders in this regard.
Yay, more bad programmers, exactly what we need! /s
I dont remember the numbers but iirc it was covered by one of the validation datasets and GPT 4 did quite well on it
This. Many viewers still dont support it for some reason so despite all technical glory, effectively its often mostly a nuisance. Cmp ogg/vorbis and possibly countless other examples. Adoption is everything for web formats.
Im curious: Will the USB to PS/2 do anything for something thats not a keyboard or mouse?
Nice walkthrough of how to extend your python with rust and what to watch out for to actually speed things up, thanks!
Not sure whether this is just a property of your toy example (and not the original code), but it may be worth pointing out to future readers that the “finding close polygons” part can in practice likely be sped up drastically with some spatial data structure (eg spatial hashing or a k-d-tree).
Or, to say it in Glados’ words: “Speedy thing comes in, speedy thing goes out”.