Don’t Think, Just Jam
That’s why I’m waiting for more info. There will be plenty of time to give them shit if this turns out to be another active project in the pipeline.
I’ll wait for more info before taking out my pitchfork but boy do I hope this isn’t a new game. They can’t be this stupid, can they? If they’ll even hint at doing something new before the stuff we’re waiting for is finished and released I’m done with the project for good.
Lets hope this is some kind of side app connecting to SC or something.
I’m sticking to slowly clearing my backlog for now but thanks for the recommendation! So much to play, so little time…
Oh, I didn’t try to imply you did. It’s just I’ve seen a lot of talk about this route being more… rough (on a story rather than quality level), so to speak? If that’s the case I’m just not in a headspace for something like that and would rather play it when I’m in a position to better appreciate what’s there. Maybe I just misunderstood people’s thoughts about it, that’s also a possibility.
Either way I do want to go back to it eventually, if only to spend some more time with both characters (I do find them fun whenever they show up in other routes).
Ahh, fair enough. I didn’t have time to catch up on the last week’s shows yet, sounds like it might be worth it. Thanks!
A lot of comments I’ve seen about Shizune’s route suggested it probably wouldn’t be something I’ll enjoy, that’s why I decided to skip it for now. I might give it a shot some day but for now I’m just happy with all the other great stuff in the VN.
Katawa Shoujo is great!
I played it years ago and decided to replay it again a few months back. My initial playthrough was limited to Hanako’s route (got a bad ending which I’m kind of baffled by after the replay) so this time I wanted to try out the other ones as well. Rin’s story ended up being a surprise highlight of the whole process in a way I wasn’t really prepared for (had some very familiar thoughts showing up there). Her whole story just clicked with me and wouldn’t let go until some time after finishing it.
All the other routes were great as well (haven’t touched Shizune/Misha one) and I’m glad I decided to give it another shot for an expanded experience. It was worth it and made me wish for more games with disabled protagonist/characters (without using it as their main characteristic obviously).
Thanks for the details. Isn’t RMQ already in? I remember it being mentioned in regards to personal hangars before 3.24 release (umless that’s what you mean by new).
Either way, I wish them luck. We could really use some networking improvements.
I find this to be a curious decision considering the state of servers recently. Has anything improved since the last patch to justify this?
I tried playing Bahamut Lagoon, a Japan only SNES TRPG, but had to stop due to some technical issues with the unofficial translation. The little bit I did manage to play (prologue and the first scene after that) was interesting enough so I’ll definitely try again, I just need to get back to my PC so I can research what’s wrong with it.
To keep with the theme I started Jeanne d’Arc, the PSP TRPG, instead. I like the art style, animated cutscenes and gameplay. Not a huge fan of the fantastical elements but they’re not a dealbreaker either. I’m not sure what to think about the story just yet - I like it for the most part but there are some things that make me a bit wary since they might potentially turn into tropes I’m not going to be happy with. It’s a “wait and see” for now since I’m still pretty early on. It’s good so far.
Huh, I was already planning to take a break until 4.0.x and it seems like I won’t lose much. Thanks for the update.
Looks like a Pyro/weathered variant of F55 LMG.
No problem, just hope it sounded useful rather than pedantic :P
PTV is the first car we ever had, it’s just slightly updated now. STV is the “jeep” one. Driving off into the void will still require flying your buggy to a space station as there’s no personal hangars outside planets at the moment (I guess you could jump down Crusader technically).
As for wiping the hangar, the issue right now is that apparently hangars can remove your decorations but won’t put them back into your inventory (so you probably won’t be able to use them again until next major patch). Again, that’s just from a brief reading earlier, didn’t try it myself.
Haven’t played but looking at first impressions suggests stuff is still broken.
Some highlights:
On the other hand I’ve seen some people with no problems so it’s a classic SC experience, I guess.
Visuals over usability, that’s CIG in the nutshell.
Funny you say that… I haven’t used it myself yet but apparently it has an issue creating folders for the game files when used through WINE. They promise they’ll make it ready before the October deadline but you know how CIG is.
The good news is folks from LUG offered to help with identifying Linux related issues so maybe things will work out decent enough.
Just to clarify, I’m meant the future “policing” systems, ones they kind of vaguely mentioned before but probably aren’t even designed let alone implemented far enough to be released in 4.0.
As far as I’m aware, Pyro release will be the usual wild west with the addition of slightly more integrated reputation system.
The big update was them finally updating the progress tracker, the fact that it took them 8 months to show this little is a different matter. Release view is updated regularly so the list is usually pretty short.
I don’t expect anything but I’m going to try anyway. Thanks for posting!