The Vanilla ps4 was never left behind.
Since the Pro was released, no 1st party PS4 title ran at 60fps.
Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know.
Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.
It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted
Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.
Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.
It’s not as easy as the customizable graphics settings for PC games.
I wasn’t trying to flex. Iwanted to correct your unfounded claim that I obviously wasn’t a computer gamer.
That in turn is a bit in the realm of pot calling the kettle black.
My point was that console exclusive games are optimized mainly for the highest-end console for which they are developed. I don’t know how to explain it much simpler.