• 8 Posts
  • 722 Comments
Joined 9 months ago
cake
Cake day: January 15th, 2024

help-circle
  • But so what, really? That’s a dumbass “flex” to try and make. “I’ve used a computer longer than you, so that means I know more”. Like, seriously? That’s what your little mind tries to go to? You’re an idiot.

    I wasn’t trying to flex. Iwanted to correct your unfounded claim that I obviously wasn’t a computer gamer.

    Except I’m old. Older than you apparently. Or at least I started much earlier. Come back when your first pc had to have dip switches all over the motherboard and 4MB of ram was a whole lot. I was playing computer games in the 80’s, noon.

    That in turn is a bit in the realm of pot calling the kettle black.

    Tons of games weren’t 60fps before the ps4 pro was ever released. That isn’t leaving the ps4 behind.

    My point was that console exclusive games are optimized mainly for the highest-end console for which they are developed. I don’t know how to explain it much simpler.


  • The Vanilla ps4 was never left behind.

    Since the Pro was released, no 1st party PS4 title ran at 60fps.

    Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know.

    Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.

    It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted

    Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.

    Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.

    It’s not as easy as the customizable graphics settings for PC games.












  • Sony has sold double the consoles this generation (60 vs 30 million I think).

    Sold consoles isn’t that great of a cathegory to judge the two, since both lose money on every sold unit.

    And the Series S is very unpopular with devs, increasing the complexity of developing games for Xbox to get just half the PS market.

    Get ready for the same thing to happen on the vanilla PS5. Devs will target the PS5 pro for trailer footage and the games will run like shit on the old PS5.

    Game Pass is popular, but it’s just one stream of revenue, and a lot people are only using it on PC

    It’s very cheap to offer and if they don’t need to sell xboxes to have a wider customer base, that’s a bonus - not a drawback.

    but Sony and Nintendo is dominating console gaming, with MS lagging far behind

    We’ll see how far they’ll be lagging behind once they leverage their Call of duty monopoly.