• 3 Posts
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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Regarding your Robert Engel from previously, there’s a whole load of artists historically, who have virtually no information about them. If they weren’t famous whilst alive, who would bother to write down a biography at the time? Afterwards, you’re left with researching records from census, school, sales, newspapers, possible living relatives etc.

    A lot of museums and galleries with permanent collections have 3 to 50 times as much stuff in stores as is on display. You’re not allowed to get rid of anything, but any year, you might receive another truck-load of badly labelled and badly maintained artworks from some rich bloke’s private collection, or someone’s tax write-off. You’d have to choose which ones get processed or researched first (after the existing backlog). Sometimes the information just isn’t there though - that’s why you get all those works that just get labelled “Unknown Man with a blue hat, likely Dutch School, circa 1650s”.

    I think the information and documentation of such things is actually getting better, compared to pre-internet, certainly - but yeah, some people will have no information, and some will have information, but it’s still in a paper folder, waiting for someone to type it up :)





  • I had a play on the demo this evening, probably about 1hr 30 for the full match. I enjoyed playing it, and I think you’ve got the base gameplay loop working nicely.

    There were a few quirks with the AI opponent getting its soldiers stuck in furniture, and repeatedly trying to reposition them until out of energy, and a few times where I struggled with positioning on top of something (instead of inside/under), but essentially no game-stopping bugs.

    I was playing on Linux Mint - I didn’t look whether it’s Linux native or running through Proton, but it runs nicely regardless.

    Without a campaign, it likely limits the replayability a bit - but the general gameplay itself is fun, and a great position to be in for developing things further, in whatever direction you want to go.

    Also, just to note a campaign doesn’t need to be all cutscenes and gripping plot and voice acting and drama - a set of different maps that follow in an order, starting easier and getting harder (or introducing new units or map features on each level) would do the job just fine. Also, some people won’t care about single player campaign things at all - so please don’t take my personal opinion as the opinion of everyone :)

    Anyway, it was good fun to play. I’ll put it on my wishlist, and I wish you good luck with the launch and ongoing development :)













  • It may simply be the photographer/scanner used, or when it was taken. For example, ones in public ownership in the UK tend to all be photographed for artuk.org (the link is to other paintings by the same artist), with pretty consistent guidelines, so they all tend to be fairly consistent with each other in terms of colour, brightness, contrast etc - although ones taken as little as a few years ago may be completely different in visual quality. Ones in private ownership, or overseas galleries may be done with completely different lighting, settings and colour reproduction.