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Joined 3 months ago
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Cake day: December 19th, 2025

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  • So many people let perfect be the enemy of good. Firefox is great. It’s the pillar of non-Chromium of browsers. Servo and Ladybird are not there yet and will take many years to surpass Firefox if ever. A Firefox fork has a better shot than those 2

    GIMP is great software. Is it just Photoshop and Affinity better than it. Not seeing as much hate on Inkscape when it’s just Adobe and Affinity as better.

    OpenOffice is outdated but was good for like ~2010

    A bunch of y’all would have been ragging on Blender 10 years ago. Ragging on Krita. In 2012 acting like gaming in Linux was doomed. In 2015 acting like Kdenlive would never reduce crashes and improve functionality. Acted like Darktable would never be competitive with Lightroom. Godot would be no good for anything more than 2d sidescrollers and never compete with Unity 5. A bunch of do nothing fence sitters. Firefox and GIMP developers contribute more to the good of humanity than anyone crying about them in this thread


  • If you’re offered the job, take it I guess because no one expects you to succeed. If the internal expectations are to focus on the following: Minecraft, CoD, Diablo, WoW, Overwatch, Candy Crush, then maybe this person will excel in that direction. Also all those being video games that found success before Microsoft

    Actually trying to make Xbox a success, it’s been nearly 13 years of trying to course correct and probably a good amount north of 100 billion dollars and still no strong consistent lineup of new releases. Fable can knock it out the park but that would just be one single player AAA game hit for Xbox after 13 years. So I imagine her expectations are going to be in managing what’s proven profitable and winding down what’s been proven to be outside of what they’re good at












  • Sure most publishers suck but indie devs also have to be honest with themselves and their ability to market. Like even writing out their Steam page and selecting screenshots. Video games and music have the lowest barriers for widely popular monetized distribution but marketing/localization/testing/etc are all valuable professions that a publisher could provide better service than what an indie can manage on their own. Especially when they’re new devs.

    Indie filmmakers pretty much always sign up with publishers/distributors around the world. Established ones can manage multiple publisher deals before their movies are in full production for funding the creation. Do what you can. If you can successfully self distribute, do so. I’d bet most would do better retaining ownership of their creation but still licensing their work to a publisher for distribution/whatever else they offer. Just got to find a good publisher if you go that route




  • I get a feeling EGS lack of feature development is a Tim thing. Like he decided what the minimum viable product was to beat Valve and there’s no way they’d fund copying feature after feature that Steam has. That’d be admitting he was wrong

    Also that talk where he was talking about Unreal Engine 6 being way more tied into Fortnite. Like make a game that’s standalone or make one that’s in Fortnite. Or both. Players in Fortnite can pay for your game. Fortnite metaverse is the primary future of EGS. Not copying Valve. Doing something only Epic can do. Somehow get people who don’t like Fortnite to open Fortnite to play games that aren’t Fortnite in Fortnite