trev likes godzilla

“Up to the Twentieth Century, reality was everything humans could touch, smell, see, and hear. Since the initial publication of the chart of the electromagnetic spectrum, humans have learned that what they can touch, smell, see, and hear is less than one-millionth of reality.” -Bucky Fuller

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Joined 7 months ago
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Cake day: February 26th, 2024

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  • Gonna vent some. Long week, it’s not Friday yet, stupid coworkers, stupid customers, managers who don’t care about standard operating procedure, ahhh.

    A man was not meant to sit in front of a computer monitor for nine hours a day.

    Update: thank goodness I have the ability to take a bath. I was whining earlier, but I am very privileged. This is my affirmation.


  • Oh snap, thanks for catching that! I edited the title.

    As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.

    That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.



  • As McLuhan put it, “the medium is the message” and video games inherently work better through a synthesis of gameplay and story, without one dominating over the other. Games that lean too far in one direction or the other (Metal Gear Solid’s interminably long cut-scenes for instance) take you too far out of the gaming medium and too far into other, more detached mediums.

    Absolutely banger take, I agree completely. Games have a difficult needle to thread, unlike a book or movie that can be strictly narrative-based, a video game has to somehow give the player enough agency while taking it away to allow the story to progress. And now I have DND on the mind again.

    I’m reminded of a comment my older brother made about Final Fantasy X, all those years ago. He described it as basically playing a movie. Go figure, I liked the cutscenes!



  • That’s great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn’t over here saying, “This award-winning game was bad!” it’s more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair ™, it is definitely meant to be a click-bait article that’s part of a greater “Spicey Takes” section.











  • Alt text: an image of various peppers (and one tomato) on a small wooden plate. There are small green peppers, small red peppers, a large curved cayenne, a small bell pepper, and two medium sized green peppers, either anaheim or poblano I don’t know I’d have to check. The red peppers are starting to dry.


    I done grew me a garden on my balcony ma! This isn’t all I’ve harvested this season either, wife has turned my cayennes into a hot sauce already, and the red peppers you see here were turned into a hot-paste-base… thing! And my tomato plant keeps giving me fat and juicy bois every week or so. Nothing crazy, just a big red one on my balcony for wife to cut up and enjoy. I personally hate them, but c’est la vest and an alligator chest, as they say.

    There’s catnip and pumpkins and sunflowers I’ve grown from seed, and mint and basil and, man, I love having this little garden out there so much :)







  • Brian Jacques, of Redwall fame. I feel so lucky to have grown up on such a lovely collection of adventure stories. I have such fond memories of my mom surprising me with a new book. I picked one up the other day and read a snippet, and it was just as lovely as it ever was.

    In the 1980s, Jacques worked as a milkman, on a round which included the Royal Wavertree School for the Blind.[1] He got to know the children there, and volunteered to read to them. However, he became dissatisfied with the state of children’s literature, with too much adolescent angst, and began to write stories for them. So that the visually impaired children would be able to picture the scenes he was writing for them, he developed a highly descriptive style, emphasizing sound, smell, taste, gravity, balance, temperature, touch, and kinesthetics.[6] From these short stories and reading sessions emerged Redwall, an 800-page handwritten manuscript.[7] -wikipedia

    Guy was a saint, simple as.