“Cooking” (i.e. reheating) a city ham (i.e. fully cooked , Easter-style ham) sous vide this year. Just me and the partner this year,so a turkey doesn’t make sense, especially since I’m usually underwhelmed with turkey anyway.
“Cooking” (i.e. reheating) a city ham (i.e. fully cooked , Easter-style ham) sous vide this year. Just me and the partner this year,so a turkey doesn’t make sense, especially since I’m usually underwhelmed with turkey anyway.
When I started playing VS, I was struck by how much the chest opening animation FELT like a slot machine - it was weird to encounter what normally feels like a predatory experience and have it NOT be trying to take your money.
I’m torn on whether it’d be good for more games to do this (mimic gambling without the predatory pricing associated with it) - on the one hand, it would provide alternatives to actual predatory games, like Gacha games, that won’t leave people poor, but on the other hand it also normalizes the concept as a legitimate gaming mechanic. This not only opens the door for more publishers to utilize the mechanic maliciously, but I also worry about what it might do to our brains to be constantly exposed to slot machine equivalents (moreso than they already are with gaming).
As of right now, the button is just a toggle that will turn on the feature to hide read posts in your feed, but won’t restore hidden posts (as you found). If you want to see your hidden posts, you can go to your profile (center button on the bottom buttons) and you can unhide a given post from the post itself.
Not sure if this is different depending on the backing browser, but my experience with this is that it works great to open the link, but when you hit the back button to go back to Voyager, you get kicked out to your home page instead of back to the thread you were in.
This might not be caused by opening a page in the same browser as the PWA (could be due to issues with the back button that I think we’re fixed in the latest build? Or was that about the native apps? Can’t remember) but I’ve been assuming that’s part of the issue 🤷♂️
With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
Started a fresh play of Mindustry this week and forgot how much I enjoy it. I play primarily on PC now to save my hands, but the mobile apps are free if someone wants to try it out!
If you go to your profile (middle button on the bottom), there’s an option to view hidden posts there. Don’t think there’s an option to filter by community though, which can be tough if you’re looking for a hidden post from a day or two ago.
The Florida Department of Education says the new standards don’t teach that slavery was beneficial.
However, one of the benchmarks (SS.68.AA.2.3) states students will be taught, “how slaves developed skills which, in some instances, could be applied for their personal benefit.”
Anyone able to think of a good argument for explicitly requiring this? I’m having trouble thinking of why you’d call this out in the standards unless, you know, you are a fan of slavery…
Edit: This was supposed to go here, womp womp
I played a decent amount of Odyssey (didn’t get close to finishing it) but bounced off Origins pretty quick. What mechanics did they change in Odyssey that you miss? Might be worth going back to play it if I know what’s different!
lemmings, lemurs, lemurians?
I vote Lemurians just for the Golden Sun vibes.
Excited to give Gigabash a try - the steam reviews all day it’s like a modern Godzilla: Destroy All Monsters and I loved that back in the day