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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Definitely it doesn’t need to exist for every phobia or in every game, but for phobias that really are only present audio-visually (blood splatters, certain noises, monster models, etc) and not narratively (quest-lines and dialogue), I think it is simple enough to have a model-swap setting or similar. I don’t mind the ludo-narrative dissonance of an NPC telling me to go fix their spider infestation in their cellar and then finding a den of cob-web surrounded werebadgers or whatever. Games like Don’t Starve already let the player fully customize the spawn rates of difference monsters, while other games let the player disable their character drowning or burning, for example.



  • I subscribed to Dropout earlier this year after I exhausted the free episodes on their YouTube channel. Definitely a fan of GameChanger and Make Some Noise! I recently started watching Um, Actually as well. One of these days I’ll have to get into the DnD side of things; I know I’ll like them, it just feels like more of an undertaking to watch, you know?