Bud Clark for the win.
https://upload.wikimedia.org/wikipedia/en/7/78/Expose_Yourself_to_Art.jpeg
In addition to “format shifting,” which is a well-recognized use case, and game preservation, which is a huge and under-recognized public interest in emulator development, emulators are also used for the development of homebrew software. E.g., there’s a port of Moonlight for the Switch, which lets you play Steam games streamed from a PC using your Switch, letting it serve many of the purposes of a Steam Deck. That’s huge! It would be way less practical to develop this kind of software if you could only test on real hardware. Testing on real hardware is also essential, of course, but testing on an emulator is vastly faster for rapid iteration.
Or it won’t happen when you’re watching, because then they’re thinking about what they’re doing and they don’t make the same unconscious mistake they did that brought up the error message. Then they get mad that “it never happens when you’re around. Why do you have to see the problem anyway? I described it to you.”
My favorite is “and there was some kind of error message.” There was? What did it say? Did it occur to you that an error message might help someone trying to diagnose your error?
Yeah, I agree about the textures, but I think you’re overestimating the existing LLMs. I think folks are already starting to recognize the style of the current LLMs and finding it off-putting. I think that’s only going to increase as people try to apply them in even more places.
I kind of disagree about AI, I guess.
I do think it’s a valuable tool, but honestly there’s not a ton that it does that you couldn’t already do with an asset store. And there’s a fair amount of risk associated with using AI in the near term. Folks already have a lot of qualms about the ethics of how those AIs were trained. And the first games that come out that rely heavily on AI are likely to be really janky–there are devs who will have tried to entirely replace a role on the team with AI, and the quality will suffer as a result. So I think in the near term there’s going to be a pretty severe backlash against AI-generated stuff in games. Folks will say it all feels generic and low-effort; it’ll be the new “asset flip.”
Long-term, I think it will have a place in the workflow for sure, the same way that store-bought assets do; you’ll just need to adapt them to fit in with the feeling you’re going for in your game, and hand-revise some things. But near-term, I think there will be a lot of folks who lose interest in a game if they find out there’s AI involved. And that goes triple for AI voice acting. A bad human voice actor can at least be interesting, but AI has that uncanny valley quality that really turns people off once they notice it.
I think it’s going to get even better in the next few years, too. The tools for 3d modeling are poised to improve in a way that makes it dramatically easier to create very high quality graphics. Nanite is one component of this, reducing the need for multiple levels of detail in polygon-based rendering. But 3d reality capture is improving too, both thanks to hardware like depth sensors and software like Gaussian splatting and NeRFs.
Indie games are just going to keep getting better, basically. As will AA games. I think the days of the AAA blockbuster may be numbered.
I’m not sure it’s just on Reddit…
I’ve heard his segments get rebroadcast on Russian TV fairly often.
The last time this happened, the deal was that the music was generated by bots, and also listened to by bots. Basically it was a scheme to get money out of Spotify.
But also, folks will use AI to generate anything these days, like these books that suggested that a good way to identify whether mushrooms are poisonous is to taste them.
Honestly what the homework is probably looking for is that it’s equivalent to “B or not A.” But yeah.
Doesn’t the “missed step detection” on the Prusa printers already achieve a lot of that? I think it monitors the current to the motor and flags any abnormal behavior, without needing extra hardware on the motor.
That’s not to knock the value of positional feedback, which is clearly superior, but just to say that I don’t think this idea has been entirely neglected.
I had a similar issue on my Pixel 6, where I’m using Nova launcher. (I know they changed hands and are not great now, but it’s still more usable than the Pixel Launcher.) There the solution was to go into the Apps settings, find Pixel Launcher, and choose force stop, then clear cache, then clear settings. Apparently there was some bug in Android 14 causing both launchers to try to intercept the “recent apps” press, and it caused it to hang like that.
Obviously that’s not going to be exactly the same issue on your phone, since presumably Pixel Launcher isn’t on there, but maybe doing the “force stop, clear cache, clear storage” on the default launcher on your phone would help?
It sounds to me like she intentionally phrased it so it could apply to both of them, and maybe be interpreted to apply to the several news outlets owned by billionaires as well (fox news, washington post, etc.). It’s a weirdly common feature of our dystopia at this point, and I think that’s what she was expressing exhaustion with. So while she may not have initially intended to exclude Musk, I genuinely think it wasn’t just about him, and phrasing her reply in this way was funny and pretty much guaranteed to get more people to see the message.
It’s also used for sending huge amounts of data long distances. “Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway.” That’s usually attributed to Andrew S. Tanenbaum, but wikipedia follows that with “other alleged speakers include…” so take that with a grain of salt. They do note that the first problem in his book on computer networks asks students to calculate the throughput of a Saint Bernard carrying floppy disks.
You know that the other two words also exist though, right? Like, you can effect change in an organization, and there can be something strange in the affect of a psychopath. So there’s a verb “to effect” and a noun “affect” (although here the pronunciation is different–the accent is on the first syllable). It’s true that the most common usages follow the rules you’re laying out, but it genuinely is an oversimplification.
Frustratingly, these lists keep going out of date, because apps are marked as incompatible with new devices unless they’re constantly updated. So I have a limited number of recommendations. E.g. the game Trainyard was terrific, but it looks like you can’t get it anymore. Auro and Glyder 2 were also excellent. And Trap! was great on the original G1.
Some of these games also do have in-app purchases, but they’ll be strictly “you pay X money for Y more levels” deals, which is basically fine in my book. No currencies, no gatchapon, no “pay or wait” mechanics.
10000000 and You Must Build A Boat are fun match-3 games. No in-app purchases.
The Room 1, 2, and 3 are all escape-room games.
If you liked doing constructions in geometry, the games Euclidea and Pythagorea are both good.
Puzzle Retreat by The Voxel Agents is, well, a puzzle game. Pretty fun, good slow difficulty ramp.
The Quell games (Quell, Quell Reflect) are a bit like Puzzle Retreat, but I didn’t find they had as much variety. I got a little bored with them. They’re quite polished though.
Star Realms is a two-player card game with deck drafting mechanics, sort of like a cross between Dominion and Magic. It’s available as an actual physical deck game, but also as a decent android game with both multiplayer and a single-player campaign. Since it’s a drafting game (i.e. you both recruit from the same deck), buying card expansions just changes what mechanics are available to both players, so it’s never pay-to-win. I’m very fond of it.
Freitag is a single-player deck-drafting game. The android app isn’t the best thing ever but it works. It’s based on Robinson Crusoe.
Spaceplan is an increment game, a bit like Cookie Clicker or Clicker Heroes, but it’s got a plot and an ending and is over in a couple of days. Plus it’s really silly. Recommended.
Super Hexagon is a very brief action game. Only uses the edge of the screen as its two buttons, so it basically works despite the touch screen. It’s only got…I think it’s twelve levels total? I forget. I think I’ve gotten to level four. It’s better with the sound on, though.
Slay the Spire is another great deck building game. Touch controls aren’t perfect and the UI is kinda small on a phone, but the underlying game is good enough that it’s worth playing.
Ridiculous Fishing is a very simple game, but very well made.
Pinball Arcade is pretty good, though you have to pay for each individual table you want. There are always some free ones on any given day though. It was easier to recommend before they lost their Williams and Bally licenses, since then they had all the classics like Theater of Magic and Attack from Mars; now it’s all Stern tables unless you already own the old ones. The simulation quality is pretty good, though. It’s all a bit more forgiving than the real thing, but I don’t think that’s entirely a bad thing.
Bart Bonte’s games, which are all named after colors (black, blue, green, etc.) are pretty amusing. Not very difficult but kinda diverting for a bit. Kind of like an escape room game crossed with warioware? Each screen has unique touch-screen mechanics, and you have to figure them out to advance.
SetMania is a decent implementation of the card game Set. Make sure to turn off the (frankly bizarre) setting that randomizes your settings constantly.
Nonograms Katana is a pretty good nonogram (picross) game. Gotta buy levels though.
Monument Valley and 2 are kinda fun. Easy puzzles but diverting, with nice graphics.
If you find it fun to make fine distinctions between colors, I Love Hue is interesting. But I can also see other folks thinking that’s a circle of hell.
Oh, and I’m enjoying Cryptic Crossword by Teazel Inc. They’re not very difficult ones, and it would be nice if it had some kind of “explain” option for when you really can’t grok a clue even after seeing the answer. But you usually get an “aha” from most clues and the packs of puzzles aren’t too pricey.
There are a few more games I enjoyed, but that was at least partly because I got them from a Humble Bundle, and those versions had the in-app purchases turned into things you could earn in the game, which was way better. E.g. the Kingdom Rush games. I can’t really recommend the versions you can get now, because they’re all microtransactioned up. I think the same is true of some of the games I used to enjoy like Cut The Rope as well.
Emulation is also a good option, but if you don’t want to bother with that there are a few purchasable apps that will basically do it for you, like Sega’s Shining Force games.
Hope this helps someone. I wrote it up partly to get myself to organize the things in my own brain.
It’s not exactly the same, but Slay the Spire scratched some of the same itch for me. It’s got the same meta-structure as FTL, but the fights use a deck-builder format. It’s really well done.
One Step From Eden seemed like it should be even better for me, since it borrows the positional strategy stuff from the Mega Man Battle Network games, but I couldn’t get into it. Mostly I remember it being just way too fast. I really wanted to like it, but basically didn’t.
And yeah, as someone else mentioned, Advance Wars is good, too. The thing that Into the Breach did that Advance Wars didn’t, for me, was that Advance Wars basically depended on the AI being a bit crap so that you could overcome an initial disadvantage and work up to victory. Into the Breach gets around that by making the enemy wholly predictable instead, which is arguably more fun. The only other game I know of that worked that way was an Android game called Auro, but I don’t think that’s playable anymore and I believe the dev has abandoned it. It’s a shame, as it was really well made.
Other than that… you could try learning Go (aka igo, baduk, or weiqi). It’s a board game with very simple rules, but very deep strategy that emerges from those rules. The main disadvantage is that it’s multiplayer only, but there are puzzles, problems, and AIs you can use to turn it into a solo time killer.