Simon 𐕣he 🪨 Johnson

they/them

Lord, where are you going?

  • 8 Posts
  • 120 Comments
Joined 26 days ago
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Cake day: April 22nd, 2025

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  • Isreali propaganda is always going to have Isreal as the one true king, god’s favorite little girl, etc. This show aint that

    This isn’t true at all. There are plenty of movies like Beaufort that attempt to thread the needle of “maybe a state of perpetual war and occupation is bad” (because our soldiers get sad and weepy when retreating) without confronting the fact that the logic of Israeli ideology and it’s self characterization as a state, requires it to be in a state of perpetual war and occupation. TLOU2 does this same thing where it attempts to separate the consequences from the choices that precipitated the consequences without truly examining them. It makes you feel that the choices are sacrosanct and understandable.

    A good example is what you mention in your other comment:

    spoiler

    In the beginning of Part 2, Ellie’s friends attempt to dissuade her from seeking revenge by her friends out of the fear for her personal safety not out of the position that violence begets violence or any sort of moral hazard. Ultimately the moral of the story is the moral hazard. This tension is never actually resolved.

    Ask yourself, at what point does Ellie regret or feel anything but vindication about her choice to seek revenge for Joel? She doesn’t. What ends up happening is that she decides to kill Abby because she thinks it will stop her PTSD, and then she realizes during the fight scene that it won’t.

    Neither the game nor Ellie actually confront the original sin or the subsequent choices to sin. Neither does the WLF/Seraphite storyline. The same exists in Israeli propaganda, the re-framing and argumentation about a year zero while committing atrocity. The description of the tactic through visual form e.g. the torture scene, is not necessarily communicating a refutation of the tactic. That’s you engaging with the work through your morality, not the morality of the work itself. The WLF is framed as the antagonist, and Ellie is framed as the protagonist, but their arcs are the same in terms of how they act and the consequences of their actions.The context is fairly interchangeable. They’re simply cast in different lights for the purpose of narrative. Ultimately this means that the stance is “well I guess it’s bad but it’s just kind-of a wash so you shouldn’t be too hard on other people or groups that have this same form and maybe do the same things you did with Ellie where you focus on the good stuff not the bad stuff”.

    The moral ambiguity in the work matches the moral ambiguity and squishiness of Neil Druckman’s liberal Zionism and of all liberal Zionists.



  • Propaganda doesn’t have to be a thinly veiled metaphor rich in polemics like Iron Man. That’s actually often the most boring an ineffectual propaganda. Propaganda works best when it creates a heuristic response that muddles emotions and logic.

    The propaganda in TLOU Part 2 comes from the ludonarrative dissonance that actually just reinforces the idea that “this is just complex stuff and you shouldn’t be ‘too moral’ about it”. For example are we ever really made to feel that Ellie is bad for choosing to avenge Joel?

    Ellie’s story and the WLF/Seraphite conflict mirror each other in the whole “I don’t want to have to do this but I have no choice” -> “I did a thing and I had no choice and now I’m traumatized from my non-choice” -> “more non choices incoming”. The reality is that the story consistently creates apologetics to further and further these cycles in the eyes of the player who themselves commit the atrocity. This essentially undercuts the eventual resolution of “you didn’t have to do all that”.

    Comparing this with a game like Spec OPS the Line that forces you to commit atrocity because you’re playing “da hero” and then admonishes you for the immorality of it. Martin Walker is shown to be a piece of shit. He’s traumatized and abused sure, but that doesn’t take focus away from the fact that he’s a piece of shit that burns women and children alive with white phosphorous.

    spoiler

    The emotional resonance and the visceral nature of beating the shit out of Nora with a lead pipe is explored and centered more than the supposed “moral of the story” that you shouldn’t travel 200 miles and kill 2 people one of whom was just a victim of circumstance to get information on the next person you’re gonna brutalize with a lead pipe. How does the game handle these scenes? We’re made to feel bad for Ellie! She’s traumatized! These scenes aren’t clearly shown for their ultimate immoral implications that create dissonance with the supposed moral of the plot.

    We see so much “consequence” to validate the “cycle of violence”, but we don’t really see or play through any significant consequential atonement that bears the same emotional weight as the atrocity itself. It’s more of a shrugging apologetic for cycles of violence than an argument against it. On top of that the ludonarrative doesn’t give us much choice about it, nor does it give us commentary about that lack of choice unlike Spec Ops.

    A good example as to how these stories can be written in a “game style” but not have this dissonance that’s both plot based and ludonarrative based is if you stack the emotional and logical judgements of the PC’s actions towards the end of the game and heighten the impact. A good example is Mouthwashing where over the course of the game you discover that you’re actually a huge piece of shit in context. The things that seemed innocuous at the beginning of the game were actually your PC being a huge piece of shit. Ultimately these actions got a whole bunch of people killed and they were done because the PC is an incompetent ego maniac with a huge chip on their shoulder about their lack of achievement in life.








  • This is actually the “find out phase” from trade war. China strategic export bans prevent antimony from being available. China dual use export bans prevent any entity on the dual-use list (mostly defense contractors) from exporting dual-use materials out of China, which is the TNT and nitrocellulose shortage. At the same time demand has been constantly increasing because the US supplies Ukraine and has depleted its stockpiles significantly.

    The focus and pretense that Chinese exports aren’t used for NatSec reasons pretends that these materials are available for purchase for military use which is not the case.

    These export controls have been a direct response to CHIPS and Tariffs (e.g. the red-blue bipartisan trade war).




  • Because the economics of local MSPs implicitly competing with large vendors like CISCO, Microsoft, etc as well as large scale MSPs like accenture ruined the industry in the 2000’s and the subsequent bad practices of “call centerizing” the industry got internalized in a lot of corp environments esp at user facing support.

    Management essentially became less and less technical because they needed to represent capital more and more to keep the business “afloat”. Essentially everyone turned into Michael Scott because you couldn’t make money hand over fist selling paper anymore.

    Similar to the ZIRP problem for SE’s. Technical excellence, OSS contributions, and cooperative open standards can only exist if management feels like they’re rich and doesn’t feel the need to be efficient and micromanage its money.