Can confirm, just finished (ha if its ever finished) setting up my gentoo system today. Had to be less than 12 hours without making too many mistakes.
I saw it as affirming my point.
Oh I’m sure that you did
Here are my 2 heltec v3s, one stays at home and the other is for on the go.
I think you probably have much more radio experience and knowledge than I have, then. I just bought a highly rated 915mhz antenna on amazon with an SMA adapter, it looks like and is the same size as what you’d screw into a wifi router or wifi adapter, with a 90 degree bending joint, but obviously for 915mhz band instead of 2.4ghz/5ghz wifi. I have heard that bending the 90 degree joint on these antennas will reduce performance, so I keep it straight while transmitting and it fits better with the device in my pocket while bent. I have a custom case that fits a heltec v3, a 3000mah battery, and mounts the antenna SMA adapter to the case (case also found on amazon)
There’s way way more nodes around me IRL and I see new nodes every day. Join us! Make sure you buy a good antenna, the ones that come with heltec v3 are only useful for receiving but are no good for transmitting unless to another device that’s basically touching it.
I genuinely have no clue. I only ever have it once in a blue moon if I stop during a road trip and don’t have another option. I wish I had money to open a fast food place with because holy shit, how can you even fail, given what is successful???
It’s actually more expensive than other options, truly awful service, usually much slower than it was in the past (I’ve literally never gotten my food in a McDonalds in less than 30 minutes in the last 10 years because they prioritize drive through and online orders), it tastes like shit and makes me feel like shit after I eat it.
Gunplay seems very bulletspongy
It is S.T.A.L.K.E.R… you compare it to fallout, is fallout not bulletspongy? This isn’t a PvP game, it is an open world RPG… There is various levels of armor, some of it is pretty strong, and there is also extensive differences between types of bullets and weapons. Without armor, you’re going to be dead in a couple quick shots. With armor, you will bleed to death without bandage or medkit. Some of the bullets will specifically be good for high armor penetration, some more effective for soft targets. If it is like the past S.T.A.L.K.E.R. titles, head shots are a 1 hit kill with any bullet, unless protected by armor. If you think S.T.A.L.K.E.R. is bulletspongy, clearly you’ve never had to try to run by the military base machine gun tower outside the cordon… Or the number of times an NPC gets a good headshot and BOOM game over, time to load from save, in an instant… You can get very far in SoC with the silenced pistol only by going for stealth and headshots to insta-drop enemies. So satisfying.
weapons seem very static and weightless
?? Attachment options, ammunition options, jams and equipment damage, upgrade-tree for every individual weapon… You can set up one AK-74 for sniping and another for close-up bullet spraying.
general atmosphere is dull
AI enemies just run around like imbeciles and spray into the general direction of the player
Have you ever played a S.T.A.L.K.E.R. title? SoC had literally revolutionary AI, where NPCs behaved in ways never before seen in video games prior, such as intelligently grouping, splitting up and flanking, scouring an area in a human-like-way instead of just walking to wherever you were and then giving up when you aren’t there, taking cover, reinforcing and covering each other, and applying grenades in actually useful ways. I mean yes, it was still a 2007 game, it definitely wasn’t perfect, and there was loads of wonkiness and weird NPC behavior that you could exploit, but at the time it was mind-blowing. Clear Skies took this idea even further and applied it faction-wide to the entire map, and suddenly you were dropped into a highly dynamic full scale war with shifting fronts and struggles over strategic objectives. Amazing AI is one thing that the S.T.A.L.K.E.R. titles are known for.
You can hear in the video ~1:24, an AI yells “Cover me, I’ll hide”. I’m guessing they included in this clip to hint and signal that this game will have the same kind of focus on great AI mechanics. In some of the indoor clips, you can see that the AI are actually taking cover during the fire fight instead of moving around. Even if they took the NPC AI code from Call of Pripyat and just directly shoved it into this game, it would 1) be nothing like what you just described and 2) be head and shoulders above NPC AI in even recent titles… I’d love to see some significant improvements and iteration still, though.
It just makes it look like this game was made for the sake of having a sequel
Hurray! Exactly what everyone was asking for! We just want more original S.T.A.L.K.E.R., yes, correct.
You can not like the atmosphere and environments, that’s fine, if so this game really is not for you at all. You can’t say it doesn’t look immersive, unless you’re just trolling.
наслаждайтесь троллингом
It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player.
What is really ironic is that ^ describes fallout perfectly, EXCEPT for dull atmosphere…
Believe me, I have nothing but patience and slack to give them. I see how my tone could be read as more demanding than nostalgic in that message. I’ve waited like 14 years for this game, that I thought would never be made when the original studio dissolved, I wouldn’t even be phased by an additional delay.
Even where this game may have faults, I have faith that there will be incredible work done by the modding community delivering more than I can ask for, such as there was for SoC/CoP
So what kinds of gameplay differences would you have liked to see, that would not be “weak” and “mediocre” to you? What would you have them deliver?
One of the things that gets me excited about this game is the fact that the gameplay and visuals feel and look true to SoC. Which is exactly what most have been asking for, a “modern” S.T.A.L.K.E.R. game, and wow does it appear the have nailed it.
I noticed this, too. “FUCK HIM UP WITH A GRENADE!”, “Cover me, I’ll hide”; I need a Ukrainian language setting for these voicelines. I need that panic “Oh shit!” feeling of not really knowing what the AI were shouting about like I had in SoC, and then getting surprised when they had flanked and crept up around me. That was pretty core to my experience, while the accents built a lot of immersion and feel in the world.
You might be interested in this: https://en.m.wikipedia.org/wiki/National_Popular_Vote_Interstate_Compact
It isn’t the only way, but as far as I can tell, it looks like the most viable way and closest to achieving the goal.
True! The Bluetooth protocol is itself proprietary
🤷 WiFi and Bluetooth are not problematic across the board, but yeah there is definitely hardware with bad or no Linux drivers. I just only purchase hardware with mainline kernel support, and never have a problem.
I can’t really speak on NVIDIA. Their Linux support used to be terrible, which was their own doing, but may not be anymore? I’ll never know because I’ve switched to AMD for more than just that one reason, and it’s unlikely that I’ll go back to NVIDIA.
They’re all proprietary?
EDIT: I think I am wrong about WiFi being proprietary
I was sarcastically mocking the guy who makes all the posts in this community
No no no, its “not Linux”! Which is bad! Or it “is Linux” if that’s actually bad instead! Duh?
Well… I definitely wouldn’t say “always”, as he has taken some pretty gross stances on non-technical subjects https://www.wired.com/story/richard-stallmans-exit-heralds-a-new-era-in-tech/