This is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.
This is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.
The limit of 10,000 Requisition Slips has increased to 50,000.
Probably having the hive drill landing on a Shield Relay will launch all Helldivers holding a stim pistol
Embrace Managed Democracy.
Oh wow, I completely missed that Shapez 2 had height levels. Thanks!
It’s tied to a major order. You get it regardless like all major orders. I suggest you do an extra operation to show Super Earth High Command your dedication.
Seeing a group of jet packers blow up from a chain reaction is a great dopamine hit.
Air Burst is such a generous weapon. It gracefully gave RR programmable ammo.
It is still grey as of this comment…
Now I know why Super Destroyers spontaneously explode.
Someone needs to double check this but it’s still grey…
Typically, there’s only a few configuration. Near the terminal or within visible range of it.
Were these a terror before the 1.001.100 patch? I didn’t encounter them since I was only playing level 6. Was it like trying to extract while in range of a mortar emplacement?
If this is a player hub, it would be amazing to lose it to the enemy. It would make the war impactful.
You can feel it when super earth will fall as everything is scattered and in ruins. When we’re beating the enemy back, we have shiny toys as our logistic network is operating at full power.
Sounds like it’s going to be a tough fight to keep it alive during construction.
I can picture it getting trapped behind enemy lines, leading to its destruction.
I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn’t be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.
This really hits the point. I’m pretty sure a fresh team would have issues due to the lack of ship modules.
Your power output dramatically increases when a resupply pack fills your entire support weapon ammo supply.
I only play in two helldiver squads and the game has definitely gotten easier. I always play on 6 - Extreme, except for Terminid High Value Assets missions due to Impalers. After the first mission, we immediately went up to 7 - Suicide Mission due to the lack of spawns. Generally, I would say it’s a good thing as you typically don’t see bile warriors, bile spewers, or spore chargers at level 6.
It quite fun at wiping out chaff with assisted reload but at that point, an auto cannon could do the same job.
Just played my first mission with the DSS bombardment. I love it due to the chaos.
Tip: When you glass a planet, try not sending troops down to the planet.
Edit: I’m proud to say I was there when the DSS bombardment went live.