I’ve updated my ASMBL VoiceAttack Macros. Automatically control VTOL and Wing deployments! Automatically set default power based on pilot weapons being available! Don’t forget all the resolution independent macros for navigation and Mobiglass buttons! Github link is in the video description!

  • @otter@lemmy.dbzer0.com
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    -17 months ago

    I appreciate your interest in common ground, genuinely, and in a similar vein will ask that you take a closer look at your faith in the Star Citizen project as a whole. To be fair, I have dropped a few hundred hours into Elite Dangerous, and more than that in hardware to increase immersion (HOTAS, VR, etc.), so I feel you. They fucked me (and so many others) by stringing us all along with promises of shiny things and half-measures IRL.

    Star Citizen is even worse in that respect, and I urge you to challenge your comfy perspective with a devil’s advocate angle, if only for this thought experiment. How long has it taken to achieve the promised goals? (How have those changed to fit setbacks?) How much money has the corp seen from believers/fans, and what is the ratio of bulls-eyed goal to promise made? Lastly, what would it take for you to recognize you’re being played? The game of Star Citizen is, in actuality: how to grift an entire cultivated fanbase for as long as possible.

    • @jetA
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      7 months ago

      I think you’re getting stuck in comparing what should be versus what is.

      The game today, is unique, has technology nobody else is using. Is playable today, and it’s fun with a group of friends. From that base is alone how it exists today, for people today, it is worthwhile for a group of friends to be space cowboys in Star citizen today.

      I agree you shouldn’t listen to any corporations promises about the future, so it’s just about what’s available today. And what exists today is worth it.

      • multiple people can man a ship at the same time… kind of like space engineers

      • a group of people can transition between environments without loading and interact with each other in the different environments.

      • more concurrent players than the space engineer server, and a larger play area than a space engineer server.

      What makes this game unique today, is the ability to do things in large groups, shared cooperative goals. At scale. In a persistent world. That’s killer. And totally worth my friends group’s time. Which is why we play it

      Taking me and 20 of my closest friends trying to raid the police station to remove bounties, and then trying to rescue the rescue group. Was a fun 12-hour experience on a weekend. A much better use of money for this friend group then say a copy of Halo infinite.