in the video they use witcher 3 as an example; and it works as long as you dont focus on it, but if you follow someone around, their schedule breaks down (like washing clothes in every water basin they come across)… i wonder how well the sims does it?
I’ve considered building something like this. Basically:
NPCs will gather materials, produce wares, stay inside at night, spawn chidlren, and be permanently killable
you play in an MMORPG setting as part of a faction, and you work w/ your faction to protect your sims
object of the game is to control and protect the most cities
However, there must be a reason this doesn’t exist. Perhaps it’s too computationally intensive to simulate an entire city? Or maybe the gameplay ends up not being very fun? Idk, but I think it would be really cool.
I’m sure there are efficiencies to be found that would make simulating it viable. It’s graphics that are compilationally expensive, far more so than simulation, I think. Shadows of Doubt does it!
Shenmue looks neat!
in the video they use witcher 3 as an example; and it works as long as you dont focus on it, but if you follow someone around, their schedule breaks down (like washing clothes in every water basin they come across)… i wonder how well the sims does it?
I’ve considered building something like this. Basically:
However, there must be a reason this doesn’t exist. Perhaps it’s too computationally intensive to simulate an entire city? Or maybe the gameplay ends up not being very fun? Idk, but I think it would be really cool.
I’m sure there are efficiencies to be found that would make simulating it viable. It’s graphics that are compilationally expensive, far more so than simulation, I think. Shadows of Doubt does it!