In case you can’t/don’t want to access Spectrum:
Hey everyone!
The team wanted to give a huge shoutout to all our Wave 1, 2 and Evocati testers for diving into our first-ever Static Server Meshing technical preview! It’s been fantastic seeing you all engage with the static mesh for the very first time.
Your involvement has been invaluable. Not only have we been able to see the mesh in action with many real players, but your testing, boundary-pushing, and bug-spotting have been incredibly insightful. It’s been awesome watching you all experiment and explore, discover server boundaries (ok we made this easy to find ) and play around to see how the mesh would affect your gameplay…even when things didn’t quite go as planned.
Massive thanks to all of you who joined in. We know it’s not always easy, especially with instability and server hiccups. Every server crash recovery, every transition from one server to another, and every play session provides us with the data we need to stabilize, mature, and improve the system.
As we gear up for larger game shards, our priority is not just scaling up but also ensuring greater stability and adjusting game features to properly support the mesh and authority transitions (quantum, missions, etc). We will need your help regularly in the coming weeks as we test fixes and even more mesh configurations.
We’ve got our work cut out for us, both on the tech side, and in shaping the game itself to truly leverage the mesh. But with your ongoing support and optimism, I’ve got no doubt we will achieve!
Thank you for your time; your passion propels us forward. Onwards!
o7!
Bault / Benoit
Interesting experience. Very buggy, but still encouraging to actually see a multi-server instance in action with hundreds of players in that instance. Can’t wait for more testing when hopefully they have missions working across boundaries and some of the most egregious, server crashing bugs resolved.