I’ve been trying to find one throughout the Steam summer sale and come up dry, and now I’m out of money until the 15th. Hopefully y’all can help me find a good one before the winter sale. Here’s a rundown of what I’ve tried so far and what I’ve liked and dislike about them:

Arkham series

Positive: I played through Arkham Knight a few years ago, and it made me fall in love with the genre, or at least what I wish it were. My ideal game is an endless series of well-built, challenging Arkham-style stealth puzzles I can just binge like sudoku with no brawling and no plot. I’ve now resigned myself to just trying to get through the rest of this series again before I spend more money. My wife also likes watching it.

Negative: I made the mistake of playing the last game first, and now the others feel disappointing and half-baked. The series got harder as it went, and Arkham Knight was still a little too easy, even on the hardest setting. Brawling scenes are monotonous and make my hands hurt. I’ve heard bad things about Gotham Knights, so I’m not about to spend that kind of money.

Alien: Isolation

Positive: Almost as close to what I want as Arkham, but in the opposite direction. Still should probably give it another chance.

Negative: Instead of padding it with combat, they padded it with tedious walking simulation. Also too dark. The glare on my living room screen makes it hard to play during the day.

XCOM series

Positive: XCOM 2 is another of my favorites. I’d like to know what recent turn based tactical games in this genre are good and emphasize stealth. And maybe local multi-player? Although those are kind of at cross purposes.

Negative: Once again made the mistake of starting at the end of the series with War of the Chosen, and now I have trouble getting into the earlier games. Chimera Squad was also very underwhelming.

Bioshock series

Positive: You know, I should probably just get back to Bioshock, come to think of it. Don’t know why I didn’t quite finish the first game.

Negative: I guess the only thing stopping me is that I’d want to finish the first one before getting to the sequels, and I’m not sure I still have my old save, and if so I’m dreading jumping back in at the end when I’m rusty. But no, I need to just finish Bioshock. I’d like to do a “good” playthrough, anyway. Are the sequels as stealth-oriented as the first one, though? I’ve heard you play as a Big Daddy in the second game, and that doesn’t sound stealthy.

Hitman series

Positive: So close. I got the pre-reboot Hitman bundle on sale, and the overall playstyle seems like exactly what I want in theory.

Negative: Yet so far. First off all, the earliest titles are just too clunky and old fashioned for me. Don’t get me wrong, I’m not a graphics snob, I can still enjoy an NES game. But that era between Doom and Portal or so, when they were fumbling around trying to figure out how to make a 3D game, I just don’t have the patience for that.

I tried Absolution and it was tantalizing but obviously flawed. I looked up some reviews to see if it got better or worse, and it turns out it definitely got worse.

It appears that what I’m looking for is the 2016 reboot. Problem is, IO Interactive doesn’t want my money. They took the first two games off of Steam, folded them into the third installment, and charged $69.99 for it. This makes me feel morally obligated to pirate these games and see how good the “Peacock” experience is. So now I have it torrented and I’m waiting for another ten+ hour window when no one else wants to use the computer and I can devote every single clock cycle of my long-suffering i5-2500k to decompressing Hitman, and hope it doesn’t have a random error eight hours in like it did last night.

Deathloop

Positive: Runs surprisingly well on my old rig, even with a video playing on the second monitor. The graphics on reduced settings still look way better than what I’m used to.

Negative: I had such high hopes for this based on the reviews, but it’s been my biggest disappointment so far. How is this even a stealth game? I try sneaking around, but then someone spots me, and instead of that being game over, I can just Doom my way through the rest of the encounter, and that works out more or less fine. Does it get better? I’m afraid to see for myself because I don’t want to put on so much playtime I can’t return it. My wife also hates it because it’s too violent. I was intrigued by Dishonored and Prey, but they’re from the same studio as this garbage, so now I’m leary of trying them.

Assassin’s Creed series

Positive: Seems too obvious not to include. I don’t think I’ve ever actually laid hands on a controller when it was playing, so I don’t want to be too hard on it.

Negative: Every time I’ve seen it played, it just strikes me as dumb. The Da Vinci Code shit is dumb, the puzzles are boring, the gameplay is gimmicky and dumbed down in all the worst possible ways. They’re obviously similar to Arkham and Hitman games, but I’ve never heard someone say they were better or harder, so I’ve never bothered giving them a chance.

Conclusion

I gather that designing good, challenging stealth puzzles is an extremely difficult feat of game design. So what developers tend to do is spend as much time as they can afford on stealth puzzles, and then fill in the rest with action, exploration, and plot when the deadline looms. But there’s so much out there, I’m sure there are hidden gems I can track down before winter.

  • PanaX@lemmy.ml
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    1 year ago

    Yeah, you should reconsider Dishonored and Prey. Especially at how cheap they are on sale.

    • CoderKat@lemm.ee
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      1 year ago

      Dishonored was the first thing that came to mind when I read the title, too. OP, if you haven’t played it, check it out!

      As for others…

      1. Skyrim and Fallout aren’t exactly deep stealth games, but stealth is hands down the most popular and arguably most fun way to play. Sneaky archer is a freaking meme.
      2. Far Cry games all favour stealth as well. While you’re totally allowed to go in guns a blazing and it’s frankly more effective sometimes, the game does reward stealth and is clearly designed with it in mind. Silencers are magic, you can distract enemies, can lure wildlife to attack, smoke bombs, knife combos, “death from above”, etc.
      3. The Metro series isn’t entirely stealth, but a lot of human enemy sections are meant to be done with stealth and I recall it being actually very difficult if you’re not stealthy (you die fast). I also recall the stealth feeling more realistic in terms of detection time. Finally, there’s something extra fun about being stealthy in a very dark post apocalyptic subway tunnel. Much better atmosphere for it!

      As a final side note, the way OP described assassin’s Creed sounds like the older games. They might like some of the “middle” games like Unity more. The games that came just before Origins (Origins and later are very fun games, but the stealth is no longer the focus).

      • ZeroEchoplex@lemmy.ca
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        1 year ago

        I also thought of Dishonered first when I read the title. Love how you’re given the flexibility to complete each level however you feel like playing.

      • bermuda@beehaw.org
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        1 year ago

        Seconding Far Cry, specifically 3 through 5. I haven’t played 6 yet so I can’t comment on it, but 3, 4, and 5 (as well as new dawn) are all pretty much built for stealth. You can always go guns-blazing but you’re punished a lot more for it, and silently killing all the guards is incredibly rewarding both in terms of mentality and gameplay-wise.

      • CharlesReed@kbin.social
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        1 year ago

        I don’t quite remember how I played Metro 2033, but I do know that I played so much with Metro Last Light to get that stupid ‘kill no humans’ achievement that whenever I play it now I can practically zoom through most areas with stealth. Same way with Dishonored. Both great games, I love revisiting them from time to time.

    • Karzyn@beehaw.org
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      1 year ago

      I disliked Dishonored because the game tells you not to kill too many people or bad things will happen and then proceeds to make most of the items and abilities for killing people. You can kill some people, but it’s not clear exactly how many each level. I wasn’t really interested in spending tens of hours playing a game only to be told that I was a bad person who gets the bad ending. As a result I kept killing to a minimum and missed out on or barely used a huge portion of the items and abilities. Seemed like questionable game design.

      Prey was great though. Not sure if I’d call it a stealth game, however.

      • Coelacanth@feddit.nu
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        1 year ago

        I love Dishonored, but I agree that it’s unfortunate more fun abilities aren’t compatible with Low Chaos.

        It makes the High Chaos second playthrough more satisfying though, when you can finally unleash the whole arsenal.

      • morsebipbip@lemm.ee
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        1 year ago

        The game doesn’t really want you to spare enemies. It’s just that there are 3 different ways to play the game and 3 different flavors of the story : low, mid and high chaos. I think you should feel free to massacre everyone, and then maybe start over a new game and try lower chaos !

        • ursakhiin@beehaw.org
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          1 year ago

          I felt like this was the intention. Play through it having fun learning the mechanics and then follow up with a replay to challenge yourself.

      • PatheticGroundThing@beehaw.org
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        1 year ago

        and then proceeds to make most of the items and abilities for killing people.

        That’s the Outsider tempting you to go and have fun. He’s the guy going around arming toddlers with automatic weapons and pretending that whatever happens is completely out of his hands.

        Also I don’t think you should see the bad ending as the game telling you that you’re a bad person. Those words are aimed at Corvo. Of course you would not indiscriminately slaughter everyone left and right in real life if you had the chance. I hope.

        I think the bad ending fits the tone of the game, and it simply makes sense to have events progressing in a different way when you leave a trail of blood through the city. Corvo’s character changes to fit those actions, and so does the entire narrative. It’s basically two different stories being played out.

    • NightOwl@lemmy.one
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      1 year ago

      With dishonored I wanted to be the ultimate ninja that leave no trace and had a lot of fun doing a clean hands ghost run. So challenging though, since I didn’t know if I had been detected until the end of each stage when they show you your performance.