• Daxtron2@startrek.website
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    edit-2
    5 months ago
    if(player1.x < player2.x + player2.width &&
        player1.x + player1.width > player2.x &&
        player1.y < player2.y + player2.height &&
        player1.y + player1.height > player2.y)
    {
        //collision
    }