FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs. The Sony one isn’t even out yet iirc?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
The Xbox also has “instant loading” btw.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.
FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs.
Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
That’s not innovation. Plus I can do it on my phone anyway?
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.
The Xbox also has “instant loading” btw.
Good. I wasn’t aware of this.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.
Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.
Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?
Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.
I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.
I feel like since this conversation is mostly opinion based, I feel that it’s fair to point out that motions controls have been used in quite a meaningful way the last console generation or so.
With the advent of VR, 2 out of the three console developers including it as a standard feature, and deep integration with Steam via the Steamdeck and Steam Controller mapping software, we’ve seen a lot more adoption of the tech in ways that aren’t just waggling a controller.
It is in my opinion a fantastic way to add a little precision to a game that primarily uses analog sticks for aiming. Having an input for broad movements and precise movements something that is really difficult to accomplish with most control solutions, as it often requires something like a keyboard and mouse which sacrifices on form factor or sensitivity curves that has a tricky skill floor.
With VR and games that use motion in combination with some sense of 6 degrees of freedom style gameplay also make for really approachable experience.
Gimmicks are often just that, but most things can turn into something cool with enough time in the oven, and a good team behind it.
Not really much of anything to add to your folks console argument, because as much as I’m passionate about game design, I’m also a dumb caveman who sees minimal game releases and my dumb brain goes “Dead console” lol.
FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs. The Sony one isn’t even out yet iirc?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
The Xbox also has “instant loading” btw.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.
Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?
That’s not innovation. Plus I can do it on my phone anyway?
That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.
Good. I wasn’t aware of this.
I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.
Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.
Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?
Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.
I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.
It definitely seems to be coming this generation
I feel like since this conversation is mostly opinion based, I feel that it’s fair to point out that motions controls have been used in quite a meaningful way the last console generation or so.
With the advent of VR, 2 out of the three console developers including it as a standard feature, and deep integration with Steam via the Steamdeck and Steam Controller mapping software, we’ve seen a lot more adoption of the tech in ways that aren’t just waggling a controller.
It is in my opinion a fantastic way to add a little precision to a game that primarily uses analog sticks for aiming. Having an input for broad movements and precise movements something that is really difficult to accomplish with most control solutions, as it often requires something like a keyboard and mouse which sacrifices on form factor or sensitivity curves that has a tricky skill floor.
With VR and games that use motion in combination with some sense of 6 degrees of freedom style gameplay also make for really approachable experience.
Gimmicks are often just that, but most things can turn into something cool with enough time in the oven, and a good team behind it.
Not really much of anything to add to your folks console argument, because as much as I’m passionate about game design, I’m also a dumb caveman who sees minimal game releases and my dumb brain goes “Dead console” lol.